Server profile
Test Server
Offline, with 0 of 50 players on; ranked #15,880 of every public Rust server, the top 72%. It last wiped 32d ago.
Offline 151.240.103.124:38015 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Test Server wipe?
The record of Test Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 32 days 14 hours ago.
Server details
On what version does Test Server currently run?
Rust network protocol 2634 and build 167234 on Windows is what Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test Server, and is it online?
The last sighting of Test Server was 19 days 14 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 8 October 2026 is when Rust Insights first saw it.
In which location does Test Server sit?
No region is published by Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 151.240.103.124:38015.
Server tags
Which meanings sit behind the tags on Test Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167234 (Build): Build 167234 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what Test Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Test Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Test Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of Test Server look like?
The last time Test Server was seen online was 19 days 14 hours ago, and it is offline now.
Where does Test Server sit in the rankings?
On player hours for the last seven days, Test Server sits at #15,880, inside the top 72% of ranked servers.
Settings and rules
How is Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Test Server?
A procedural map, generated by the game, is what Test Server runs.
Connecting
How do you connect to Test Server?
Type client.connect 151.240.103.124:38015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.