Server profile
IKS[211 Devblog]
Offline, with 0 of 10 players on; ranked #15,092 of every public Rust server, the top 70%. It last wiped 16d ago.
Offline 150.251.143.109:27015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does IKS[211 Devblog] wipe, and on which day?
Its rhythm cannot be read yet: IKS[211 Devblog] has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 16 days 20 hours ago.
Server
Which Rust version is IKS[211 Devblog] on?
The Rust build is network protocol 2164, running on Windows, for IKS[211 Devblog]. You can only join if your game is on the same protocol; Steam handles that update.
Has IKS[211 Devblog] stayed online, and is it up now?
Offline at the moment, IKS[211 Devblog] was last seen 13 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 15 October 2026.
In which location does IKS[211 Devblog] sit?
A region is not published by IKS[211 Devblog]. Rust Insights reports the location a server declares, not the physical place of the machine. 150.251.143.109:27015 is where it answers.
Server tags
How should you read the tags listed for IKS[211 Devblog]?
The tags mp10 (Max players): The slot count is 10; v2164 (Protocol): To join you need the same version; protocol 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it is filed under Modded; hb68d7370 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what IKS[211 Devblog] publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature IKS[211 Devblog]?
IKS[211 Devblog] appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Population history
How many players are on IKS[211 Devblog] right now?
IKS[211 Devblog] is offline at the moment; the last sighting was 13 days 21 hours ago.
In the ranking of Rust servers, where does IKS[211 Devblog] place?
Player hours over seven days put IKS[211 Devblog] at #15,092, within the top 70% of the ranked field.
Map and rules
What are the settings and rules for IKS[211 Devblog]?
Nothing about gather rate is given in the name of IKS[211 Devblog]. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. VAC is off: Valve's anti-cheat is not active.
Join
What is the way to join IKS[211 Devblog]?
To connect, start Rust and enter client.connect 150.251.143.109:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.