Server profile
ChainLinkHosting Rust validation
Offline, with 0 of 4 players on; ranked #15,230 of every public Rust server, the top 70%. It last wiped 13d ago.
Offline 150.228.243.56:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does ChainLinkHosting Rust validation wipe, and how often?
Its rhythm cannot be read yet: ChainLinkHosting Rust validation has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 3 hours have passed since its current world was created.
Server details
On what version does ChainLinkHosting Rust validation currently run?
The Rust build is network protocol 2634 and build 167781, running on Linux, for ChainLinkHosting Rust validation. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for ChainLinkHosting Rust validation, and is it online?
Offline at the moment, ChainLinkHosting Rust validation was last seen 11 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 16 October 2026.
In which location does ChainLinkHosting Rust validation sit?
A region is not published by ChainLinkHosting Rust validation. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 150.228.243.56:28015.
Lists and tags
What is meant by each tag on ChainLinkHosting Rust validation?
These tags come from ChainLinkHosting Rust validation and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature ChainLinkHosting Rust validation?
The Rust Insights lists that carry ChainLinkHosting Rust validation are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on ChainLinkHosting Rust validation right now?
ChainLinkHosting Rust validation is offline at the moment; the last sighting was 11 days 21 hours ago.
In the ranking of Rust servers, where does ChainLinkHosting Rust validation place?
Player hours over seven days put ChainLinkHosting Rust validation at #15,230, within the top 70% of the ranked field.
Rules and settings
How is ChainLinkHosting Rust validation configured, and what rules apply?
No gather rate appears in the name of ChainLinkHosting Rust validation. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on ChainLinkHosting Rust validation?
A procedural map, generated by the game, is what ChainLinkHosting Rust validation runs.
How to join
How can you get onto ChainLinkHosting Rust validation?
Open the console with F1 in Rust and enter client.connect 150.228.243.56:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.