Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,182 of every public Rust server. It last wiped 42d ago.
Offline 150.228.105.63:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TroubleChute wipe?
Its rhythm cannot be read yet: TroubleChute has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 42 days 17 hours ago.
Server
Which Rust version is TroubleChute on?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TroubleChute, and is it online?
Offline at the moment, TroubleChute was last seen 39 days 11 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 19 September 2026 is when Rust Insights first saw it.
Where does TroubleChute run from?
There is no region published for TroubleChute. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 150.228.105.63:28015.
Lists and tags
What is meant by each tag on TroubleChute?
When the game's server browser reads TroubleChute, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TroubleChute appear?
TroubleChute appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of TroubleChute look like?
TroubleChute was last seen 39 days 11 hours ago and is offline right now.
In the ranking of Rust servers, where does TroubleChute place?
Player hours over seven days put TroubleChute at #15,182, within the top – of the ranked field.
Map and rules
What settings and rules apply on TroubleChute?
Nothing about gather rate is given in the name of TroubleChute. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on TroubleChute?
The game generates the map on TroubleChute, which is procedural.
Join
How can you get onto TroubleChute?
Type client.connect 150.228.105.63:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.