Server profile
TroubleChute
Offline, with 1 of 10 players on; ranked #13,304 of every public Rust server. It last wiped 45d ago.
Offline 150.228.105.252:28015 checked 44d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does TroubleChute wipe, and on which day?
Too few wipes are on record for TroubleChute to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 45 days 13 hours ago.
Server
On what version does TroubleChute currently run?
Running on Windows, TroubleChute is on Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TroubleChute, and is it up at the moment?
Offline at the moment, TroubleChute was last seen 44 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 15 September 2026.
What location is listed for TroubleChute?
A region is not published by TroubleChute. Rust Insights reports the location a server declares, not the physical place of the machine. 150.228.105.252:28015 is where it answers.
Tags
What is meant by each tag on TroubleChute?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what TroubleChute publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of TroubleChute look like?
The last time TroubleChute was seen online was 44 days 15 hours ago, and it is offline now.
Where does TroubleChute sit in the rankings?
The player-hours ranking for the last seven days puts TroubleChute at #13,304, among the top – of all ranked servers.
Settings and rules
What are the settings and rules for TroubleChute?
The name of TroubleChute does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
How to join
How do you connect to TroubleChute?
Open the console with F1 in Rust and enter client.connect 150.228.105.252:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.