Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,391 of every public Rust server. It last wiped 43d ago.
Offline 150.228.105.152:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does TroubleChute wipe, and how often?
Its rhythm cannot be read yet: TroubleChute has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 43 days 3 hours ago.
Server
Which Rust version is TroubleChute on?
The Rust build is network protocol 2633 and build 163794, running on Windows, for TroubleChute. You can only join if your game is on the same protocol; Steam handles that update.
Has TroubleChute stayed online, and is it up now?
Offline at the moment, TroubleChute was last seen 39 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 19 September 2026.
What location is listed for TroubleChute?
A region is not published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 150.228.105.152:28015.
Server tags
How should you read the tags listed for TroubleChute?
These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does TroubleChute turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TroubleChute right now?
The last time TroubleChute was seen online was 39 days 18 hours ago, and it is offline now.
In the ranking of Rust servers, where does TroubleChute place?
The player-hours ranking for the last seven days puts TroubleChute at #15,391, among the top – of all ranked servers.
Settings and rules
What are the settings and rules for TroubleChute?
The name of TroubleChute does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
How to join
What is the way to join TroubleChute?
To connect, start Rust and enter client.connect 150.228.105.152:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.