Server profile
TroubleChute
Offline, with 1 of 10 players on; ranked #13,304 of every public Rust server. It last wiped 45d ago.
Offline 150.228.105.143:28015 checked 44d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does TroubleChute wipe?
Too few wipes are on record for TroubleChute to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 45 days have passed since its current world was created.
Server details
What Rust version is live on TroubleChute?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TroubleChute, and is it up at the moment?
The last sighting of TroubleChute was 44 days 3 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 15 September 2026 is when Rust Insights first saw it.
Where does TroubleChute run from?
A region is not published by TroubleChute. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 150.228.105.143:28015.
Lists and tags
How should you read the tags listed for TroubleChute?
These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
TroubleChute appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of TroubleChute look like?
TroubleChute is offline at the moment; the last sighting was 44 days 3 hours ago.
In the ranking of Rust servers, where does TroubleChute place?
Player hours over seven days put TroubleChute at #13,304, within the top – of the ranked field.
Rules and settings
How is TroubleChute configured, and what rules apply?
Nothing about gather rate is given in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
How to join
How can you get onto TroubleChute?
To connect, start Rust and enter client.connect 150.228.105.143:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.