Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #14,128 of every public Rust server. It last wiped 45d ago.
Offline 150.228.105.124:28015 checked 44d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does TroubleChute wipe, and how often?
The record of TroubleChute's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 45 days 9 hours have passed since its current world was created.
Server
What Rust version is live on TroubleChute?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute runs. You can only join if your game is on the same protocol; Steam handles that update.
Has TroubleChute stayed online, and is it up now?
TroubleChute is offline at the moment; the last time it was seen was 44 days 11 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 15 September 2026 is when Rust Insights first saw it.
Where does TroubleChute run from?
A region is not published by TroubleChute. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 150.228.105.124:28015.
Lists and tags
How should you read the tags listed for TroubleChute?
When the game's server browser reads TroubleChute, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
These Rust Insights lists include TroubleChute: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of TroubleChute look like?
TroubleChute is offline at the moment; the last sighting was 44 days 11 hours ago.
How does TroubleChute compare with other Rust servers in the ranking?
Player hours over seven days put TroubleChute at #14,128, within the top – of the ranked field.
Rules and settings
What are the settings and rules for TroubleChute?
The name of TroubleChute does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on TroubleChute?
The map on TroubleChute is procedural and the game generates it.
Connecting
What is the way to join TroubleChute?
To connect, start Rust and enter client.connect 150.228.105.124:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.