Server profile
TroubleChute
Offline, with 1 of 10 players on; ranked #13,304 of every public Rust server. It last wiped 43d ago.
Offline 150.228.104.245:28015 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does TroubleChute wipe?
Too few wipes are on record for TroubleChute to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 43 days 23 hours ago.
Server
Which Rust version is TroubleChute on?
The Rust build is network protocol 2633 and build 163794, running on Windows, for TroubleChute. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TroubleChute, and is it online?
Offline at the moment, TroubleChute was last seen 43 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 15 September 2026.
Where does TroubleChute run from?
There is no region published for TroubleChute. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 150.228.104.245:28015.
Lists and tags
Which meanings sit behind the tags on TroubleChute?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what TroubleChute publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
These Rust Insights lists include TroubleChute: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on TroubleChute right now?
TroubleChute was last seen 43 days 1 hours ago and is offline right now.
In the ranking of Rust servers, where does TroubleChute place?
Player hours over seven days put TroubleChute at #13,304, within the top – of the ranked field.
Settings and rules
What are the settings and rules for TroubleChute?
No gather rate appears in the name of TroubleChute. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on TroubleChute?
The map on TroubleChute is procedural and the game generates it.
How to join
What is the way to join TroubleChute?
Open the console with F1 in Rust and enter client.connect 150.228.104.245:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.