Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,498 of every public Rust server. It last wiped 43d ago.
Offline 150.228.104.179:28015 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does TroubleChute wipe?
The record of TroubleChute's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 43 days 4 hours ago.
Server
Which Rust version is TroubleChute on?
The Rust build is network protocol 2633 and build 163794, running on Windows, for TroubleChute. Joining needs your game on the same protocol, which Steam updates for you.
Has TroubleChute stayed online, and is it up now?
The last sighting of TroubleChute was 43 days 1 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 16 September 2026.
In which location does TroubleChute sit?
No region is published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 150.228.104.179:28015.
Tags
How should you read the tags listed for TroubleChute?
These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does TroubleChute appear?
These Rust Insights lists include TroubleChute: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of TroubleChute look like?
TroubleChute was last seen 43 days 1 hours ago and is offline right now.
How does TroubleChute compare with other Rust servers in the ranking?
Player hours over seven days put TroubleChute at #15,498, within the top – of the ranked field.
Map and rules
How is TroubleChute configured, and what rules apply?
The name of TroubleChute does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on TroubleChute?
The game generates the map on TroubleChute, which is procedural.
Join
How can you get onto TroubleChute?
Type client.connect 150.228.104.179:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.