Server profile
recoil-lab
Offline, with 0 of 2 players on; ranked #16,924 of every public Rust server, the top 71%. It last wiped 30d ago.
Offline 150.220.36.225:28215 checked 30d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does recoil-lab wipe, and how often?
Its rhythm cannot be read yet: recoil-lab has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 30 days 17 hours ago.
Server
On what version does recoil-lab currently run?
Running on Windows, recoil-lab is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for recoil-lab, and is it online?
recoil-lab is offline at the moment; the last time it was seen was 30 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 28 September 2026 is when Rust Insights first saw it.
Where does recoil-lab run from?
No region is published by recoil-lab. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 150.220.36.225:28215 is where it answers.
Lists and tags
What is meant by each tag on recoil-lab?
When the game's server browser reads recoil-lab, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature recoil-lab?
These Rust Insights lists include recoil-lab: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on recoil-lab right now, and how does that number move?
The last time recoil-lab was seen online was 30 days 16 hours ago, and it is offline now.
How does recoil-lab compare with other Rust servers in the ranking?
Player hours over seven days put recoil-lab at #16,924, within the top 71% of the ranked field.
Settings and rules
What settings and rules apply on recoil-lab?
Nothing about gather rate is given in the name of recoil-lab. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on recoil-lab?
The game generates the map on recoil-lab, which is procedural.
Join
What is the way to join recoil-lab?
To connect, start Rust and enter client.connect 150.220.36.225:28215 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.