Server profile
RustLite Audio Calibration Lab
Offline, with 0 of 2 players on; ranked #14,975 of every public Rust server, the top 63%. It last wiped 41d ago.
Offline 150.220.36.225:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 00:22 UTC31d ago | 1 | – | running | 0 |
| Thu 24 Sep, 23:08 UTC34d ago | 1 | halved by day 2 | 3.1 days | 1 |
| Thu 24 Sep, 01:56 UTC35d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 15:19 UTC35d ago | 1 | – | 0.4 days | 0 |
| Wed 23 Sep, 00:16 UTC36d ago | 1 | – | 0.6 days | 0 |
| Mon 21 Sep, 15:04 UTC37d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 23:15 UTC38d ago | 1 | – | 0.7 days | 0 |
| Sun 20 Sep, 16:48 UTC38d ago | 1 | – | 0.3 days | 0 |
| Sun 20 Sep, 00:34 UTC39d ago | 0 | – | 0.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does RustLite Audio Calibration Lab look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 2.
How often does RustLite Audio Calibration Lab wipe, and on which day?
RustLite Audio Calibration Lab wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 41 days 9 hours ago.
About the server
Which Rust version is RustLite Audio Calibration Lab on?
The Rust build is network protocol 2633 and build 164530, running on Windows, for RustLite Audio Calibration Lab. Joining needs your game on the same protocol, which Steam updates for you.
Has RustLite Audio Calibration Lab stayed online, and is it up now?
Offline at the moment, RustLite Audio Calibration Lab was last seen 28 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 September 2026.
What location is listed for RustLite Audio Calibration Lab?
There is no region published for RustLite Audio Calibration Lab. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 150.220.36.225:28015.
Lists and tags
How should you read the tags listed for RustLite Audio Calibration Lab?
These tags come from RustLite Audio Calibration Lab and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RustLite Audio Calibration Lab appear?
The Rust Insights lists that carry RustLite Audio Calibration Lab are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RustLite Audio Calibration Lab right now?
RustLite Audio Calibration Lab is offline at the moment; the last sighting was 28 days 16 hours ago.
Where does RustLite Audio Calibration Lab sit in the rankings?
On player hours for the last seven days, RustLite Audio Calibration Lab sits at #14,975, inside the top 63% of ranked servers.
Settings and rules
What are the settings and rules for RustLite Audio Calibration Lab?
The name of RustLite Audio Calibration Lab does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on RustLite Audio Calibration Lab?
A procedural map, generated by the game, is what RustLite Audio Calibration Lab runs.
How to join
How can you get onto RustLite Audio Calibration Lab?
To connect, start Rust and enter client.connect 150.220.36.225:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.