Server profile
RustAimLab (private)
Offline, with 0 of 4 players on; ranked #15,861 of every public Rust server, the top 72%. It last wiped 19d ago.
Offline 150.220.36.191:28415 checked 18d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:22 UTC19d ago | 1 | – | running | 0 |
| Fri 9 Oct, 17:18 UTC20d ago | 1 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does RustAimLab (private) look like once wipe day arrives?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 1 hours after it started.
How often does RustAimLab (private) wipe, and on which day?
The record of RustAimLab (private)'s wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 19 days 20 hours have passed since its current world was created.
About the server
On what version does RustAimLab (private) currently run?
The Rust build is network protocol 2634 and build 166494, running on Windows, for RustAimLab (private). The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RustAimLab (private), and is it online?
The last sighting of RustAimLab (private) was 18 days 18 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 8 October 2026 is when Rust Insights first saw it.
Where does RustAimLab (private) run from?
A region is not published by RustAimLab (private). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 150.220.36.191:28415.
Server tags
Which meanings sit behind the tags on RustAimLab (private)?
When the game's server browser reads RustAimLab (private), it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RustAimLab (private) turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustAimLab (private): Modded Rust servers, explained and Aim training servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on RustAimLab (private) right now, and how does that number move?
RustAimLab (private) is offline at the moment; the last sighting was 18 days 18 hours ago.
In the ranking of Rust servers, where does RustAimLab (private) place?
The player-hours ranking for the last seven days puts RustAimLab (private) at #15,861, among the top 72% of all ranked servers.
Settings and rules
What are the settings and rules for RustAimLab (private)?
No gather rate appears in the name of RustAimLab (private). The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
How to join
How can you get onto RustAimLab (private)?
Type client.connect 150.220.36.191:28415 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.