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Rust Insights

Server profile

iParadiddle's Paradise

Offline, with 1 of 150 players on; ranked #14,316 of every public Rust server, the top 64%. It last wiped 20d ago.

Filed under moddedoxide
Launch Rust and join
1/ 150 players now 1% full
07-day averagepeak 1
#14,316ranktop 64%
20d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct16 Oct27 Oct29 Oct

Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average144/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average90/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average226/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe cycle

How often does iParadiddle's Paradise wipe, and on which day?

Too few wipes are on record for iParadiddle's Paradise to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 20 days 3 hours ago.

Server details

What Rust version is live on iParadiddle's Paradise?

Rust network protocol 2635 and build 167398 on Windows is what iParadiddle's Paradise runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is iParadiddle's Paradise, and is it up at the moment?

The last sighting of iParadiddle's Paradise was 3 days 2 hours ago, and it is offline at present. The last 7 full days gave 1 of 168 hours up, or 1% of the time. On 9 October 2026 is when Rust Insights first saw it.

What location is listed for iParadiddle's Paradise?

No region is published by iParadiddle's Paradise. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 150.195.144.38:28050.

Server tags

What is meant by each tag on iParadiddle's Paradise?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what iParadiddle's Paradise publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does iParadiddle's Paradise appear?

These Rust Insights lists include iParadiddle's Paradise: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What does the population of iParadiddle's Paradise look like?

iParadiddle's Paradise is offline at the moment; the last sighting was 3 days 2 hours ago. A weekly average of 0 players goes with a peak of 1.

In the ranking of Rust servers, where does iParadiddle's Paradise place?

Player hours over seven days put iParadiddle's Paradise at #14,316, within the top 64% of the ranked field.

Settings and rules

What are the settings and rules for iParadiddle's Paradise?

Nothing about gather rate is given in the name of iParadiddle's Paradise. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on iParadiddle's Paradise?

Size 4,500 and seed 1337 define the procedural map on iParadiddle's Paradise, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join iParadiddle's Paradise?

To connect, start Rust and enter client.connect 150.195.144.38:28050 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The slot count is 150.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.