Server profile
A Shockbyte Rust Server
Online, with 0 of 40 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 7d ago.
Online 15.235.31.99:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 09:20 UTC7d ago | 0 | – | running | 0 |
| Sat 10 Oct, 23:55 UTC18d ago | 1 | held half | 10.4 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does A Shockbyte Rust Server look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does A Shockbyte Rust Server wipe, and on which day?
Too few wipes are on record for A Shockbyte Rust Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 7 days 15 hours ago.
About the server
How well does A Shockbyte Rust Server perform?
Server fps averaged 230 over 48 hours; the lowest reading was 122. Buildings, deployables and the rest took the entity count as high as 29,562. Memory use peaked at 3,522 MB. A climbing entity count and low fps are what players experience as lag.
On what version does A Shockbyte Rust Server currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for A Shockbyte Rust Server. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for A Shockbyte Rust Server, and is it online?
Right now A Shockbyte Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 24 hours ago. It spent 144 of the last 7 full days' 168 hours up, 86% of the time. The first record Rust Insights has of it is 10 October 2026.
Where does A Shockbyte Rust Server run from?
There is no region published for A Shockbyte Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. 15.235.31.99:28015 is where it answers.
Tags
How should you read the tags listed for A Shockbyte Rust Server?
When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature A Shockbyte Rust Server?
These Rust Insights lists include A Shockbyte Rust Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of A Shockbyte Rust Server look like?
At the time of this refresh, A Shockbyte Rust Server holds 0 players on 40 slots. A seven-day average of 0 players puts the last week in context.
How does A Shockbyte Rust Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts A Shockbyte Rust Server at #15,349, among the top 69% of all ranked servers.
Settings and rules
How is A Shockbyte Rust Server configured, and what rules apply?
No gather rate appears in the name of A Shockbyte Rust Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 2,500, seed 5000. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto A Shockbyte Rust Server?
Open the console with F1 in Rust and enter client.connect 15.235.31.99:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.