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Rust Insights

Server profile

Midnight Marauders

Online, with 0 of 75 players on; ranked #9,590 of every public Rust server, the top 43%. It last wiped 13d ago.

Filed under moddedoxide
Launch Rust and join
0/ 75 players now 0% full
07-day averagepeak 1
#9,590ranktop 43%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040017:0002:0011:0020:0005:0014:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctWed 14 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:01 UTC13d ago 1 – running 0
Wed 14 Oct, 16:58 UTC14d ago 1 – 1.1 days 0
Sun 4 Oct, 19:18 UTC24d ago 1 held half 9.9 days 0
Thu 1 Oct, 04:21 UTC28d ago 1 halved by day 1 3.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average171/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average182/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average80/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average253/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average344/350

The short version

Quick answers

From the figures on this page.

Wipe days

On Midnight Marauders, what happens on wipe day?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 1.

When does Midnight Marauders wipe, and how often?

There is no next wipe to predict: Midnight Marauders wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 13 days 19 hours have passed since its current world was created.

Server details

What does performance look like on Midnight Marauders?

The 48-hour average for server fps is 191, and 143 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 70,998. The highest memory figure was 4,115 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Midnight Marauders currently run?

Running on Linux, Midnight Marauders is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Midnight Marauders, and is it up at the moment?

Right now Midnight Marauders is up and running. Going by the uptime figure it gives, its last restart was around 2 days 12 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 1 October 2026.

Where does Midnight Marauders run from?

There is no region published for Midnight Marauders. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 15.235.23.26:24357 is where it answers.

Server tags

How should you read the tags listed for Midnight Marauders?

When the game's server browser reads Midnight Marauders, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): It holds 75 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Midnight Marauders turn up among the Rust Insights lists and filters?

These Rust Insights lists include Midnight Marauders: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What does the population of Midnight Marauders look like?

Midnight Marauders shows 0 players at the moment, against 75 slots. A weekly average of 0 players goes with a peak of 1.

Where does Midnight Marauders sit in the rankings?

The player-hours ranking for the last seven days puts Midnight Marauders at #9,590, among the top 43% of all ranked servers.

Rules and settings

What settings and rules apply on Midnight Marauders?

No gather rate appears in the name of Midnight Marauders. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Midnight Marauders?

Size 3,500 and seed 1464986420 define the procedural map on Midnight Marauders, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto Midnight Marauders?

To connect, start Rust and enter client.connect 15.235.23.26:24357 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp75
Max players It holds 75 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.