Server profile
OHHO Server Test ~Kong: Skull Island 1.28~
Online, with 0 of 40 players on; ranked #9,225 of every public Rust server, the top 42%. It last wiped 5d ago.
Online 15.235.181.221:28019 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 42% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does OHHO Server Test ~Kong: Skull Island 1.28~ wipe?
The record of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 5 days 7 hours ago.
About the server
What does performance look like on OHHO Server Test ~Kong: Skull Island 1.28~?
The 48-hour average for server fps is 136, and 98 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 68,600. Memory use peaked at 4,537 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does OHHO Server Test ~Kong: Skull Island 1.28~ currently run?
Rust network protocol 2635 and build 168909 on Linux is what OHHO Server Test ~Kong: Skull Island 1.28~ runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is OHHO Server Test ~Kong: Skull Island 1.28~, and is it up at the moment?
OHHO Server Test ~Kong: Skull Island 1.28~ is currently reachable and online. The uptime it reports puts the last restart at about 24 hours ago. It spent 110 of the last 7 full days' 168 hours up, 65% of the time. On 23 September 2026 is when Rust Insights first saw it.
In which location does OHHO Server Test ~Kong: Skull Island 1.28~ sit?
A region is not published by OHHO Server Test ~Kong: Skull Island 1.28~. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 15.235.181.221:28019.
Server tags
What is meant by each tag on OHHO Server Test ~Kong: Skull Island 1.28~?
When the game's server browser reads OHHO Server Test ~Kong: Skull Island 1.28~, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does OHHO Server Test ~Kong: Skull Island 1.28~ turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry OHHO Server Test ~Kong: Skull Island 1.28~ are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on OHHO Server Test ~Kong: Skull Island 1.28~ right now?
OHHO Server Test ~Kong: Skull Island 1.28~ shows 0 players at the moment, against 40 slots. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 16:00 UTC, with an average of 1 players.
Where does OHHO Server Test ~Kong: Skull Island 1.28~ sit in the rankings?
Player hours over seven days put OHHO Server Test ~Kong: Skull Island 1.28~ at #9,225, within the top 42% of the ranked field.
Settings and rules
What are the settings and rules for OHHO Server Test ~Kong: Skull Island 1.28~?
Nothing about gather rate is given in the name of OHHO Server Test ~Kong: Skull Island 1.28~. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on OHHO Server Test ~Kong: Skull Island 1.28~?
Size 3,500 and seed 1337 define the procedural map on OHHO Server Test ~Kong: Skull Island 1.28~, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
Join
How can you get onto OHHO Server Test ~Kong: Skull Island 1.28~?
Type client.connect 15.235.181.221:28019 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.