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Rust Insights

Server profile

OHHO Server Test ~Kong: Skull Island 1.28~

Online, with 0 of 40 players on; ranked #9,225 of every public Rust server, the top 42%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 1
#9,225ranktop 42%
5d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k23 Sep29 Sep5 Oct12 Oct18 Oct27 Oct

Note: Top 42% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average227/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average189/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average34/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average198/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average65/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On what schedule does OHHO Server Test ~Kong: Skull Island 1.28~ wipe?

The record of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 5 days 7 hours ago.

About the server

What does performance look like on OHHO Server Test ~Kong: Skull Island 1.28~?

The 48-hour average for server fps is 136, and 98 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 68,600. Memory use peaked at 4,537 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does OHHO Server Test ~Kong: Skull Island 1.28~ currently run?

Rust network protocol 2635 and build 168909 on Linux is what OHHO Server Test ~Kong: Skull Island 1.28~ runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is OHHO Server Test ~Kong: Skull Island 1.28~, and is it up at the moment?

OHHO Server Test ~Kong: Skull Island 1.28~ is currently reachable and online. The uptime it reports puts the last restart at about 24 hours ago. It spent 110 of the last 7 full days' 168 hours up, 65% of the time. On 23 September 2026 is when Rust Insights first saw it.

In which location does OHHO Server Test ~Kong: Skull Island 1.28~ sit?

A region is not published by OHHO Server Test ~Kong: Skull Island 1.28~. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 15.235.181.221:28019.

Server tags

What is meant by each tag on OHHO Server Test ~Kong: Skull Island 1.28~?

When the game's server browser reads OHHO Server Test ~Kong: Skull Island 1.28~, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does OHHO Server Test ~Kong: Skull Island 1.28~ turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry OHHO Server Test ~Kong: Skull Island 1.28~ are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on OHHO Server Test ~Kong: Skull Island 1.28~ right now?

OHHO Server Test ~Kong: Skull Island 1.28~ shows 0 players at the moment, against 40 slots. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 16:00 UTC, with an average of 1 players.

Where does OHHO Server Test ~Kong: Skull Island 1.28~ sit in the rankings?

Player hours over seven days put OHHO Server Test ~Kong: Skull Island 1.28~ at #9,225, within the top 42% of the ranked field.

Settings and rules

What are the settings and rules for OHHO Server Test ~Kong: Skull Island 1.28~?

Nothing about gather rate is given in the name of OHHO Server Test ~Kong: Skull Island 1.28~. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on OHHO Server Test ~Kong: Skull Island 1.28~?

Size 3,500 and seed 1337 define the procedural map on OHHO Server Test ~Kong: Skull Island 1.28~, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Join

How can you get onto OHHO Server Test ~Kong: Skull Island 1.28~?

Type client.connect 15.235.181.221:28019 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.