Server profile
TT Vil
Online, with 0 of 50 players on; ranked #7,242 of every public Rust server, the top 32%. It last wiped 11d ago.
Online 15.235.173.80:28080 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 32% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 12:12 UTC11d ago | 1 | – | running | 0 |
| Sun 18 Oct, 05:12 UTC11d ago | 1 | – | 0.3 days | 0 |
| Sat 17 Oct, 16:20 UTC12d ago | 1 | – | 0.5 days | 1 |
| Sat 17 Oct, 06:43 UTC12d ago | 1 | – | 0.4 days | 0 |
| Fri 9 Oct, 13:44 UTC20d ago | 1 | halved by day 1 | 7.7 days | 0 |
| Tue 22 Sep, 15:36 UTC37d ago | 1 | halved by day 1 | 16.9 days | 0 |
| Thu 17 Sep, 17:34 UTC42d ago | 0 | – | 4.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does TT Vil look like once wipe day arrives?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
When does TT Vil wipe, and how often?
TT Vil wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 11 days 6 hours ago.
About the server
What does performance look like on TT Vil?
The 48-hour average for server fps is 60, and 60 was the lowest seen. At its highest the entity count reached 109,727: buildings, deployables and everything else. The highest memory figure was 3,902 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does TT Vil currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for TT Vil. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is TT Vil, and is it up at the moment?
Right now TT Vil is up and running. About 42 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does TT Vil run from?
There is no region published for TT Vil. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 15.235.173.80:28080.
Server tags
Which meanings sit behind the tags on TT Vil?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts16 (Group limit): A team holds 16 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what TT Vil publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does TT Vil turn up among the Rust Insights lists and filters?
These Rust Insights lists include TT Vil: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of TT Vil look like?
At the time of this refresh, TT Vil holds 0 players on 50 slots. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does TT Vil place?
The player-hours ranking for the last seven days puts TT Vil at #7,242, among the top 32% of all ranked servers.
Settings and rules
How is TT Vil configured, and what rules apply?
Nothing about gather rate is given in the name of TT Vil. 16 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on TT Vil?
Size 4,500 and seed 1816171915 define the procedural map on TT Vil, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto TT Vil?
Type client.connect 15.235.173.80:28080 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
