Server profile
typical test
Offline, with 0 of 100 players on; ranked #15,379 of every public Rust server, the top 70%. It last wiped 17d ago.
Offline 15.204.83.240:20999 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does typical test wipe, and on which day?
Too few wipes are on record for typical test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 17 days 19 hours have passed since its current world was created.
About the server
Which Rust version is typical test on?
Rust network protocol 2634 and build 167398 on Linux is what typical test runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is typical test, and is it up at the moment?
Offline at the moment, typical test was last seen 8 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 11 October 2026.
Where does typical test run from?
A region is not published by typical test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 15.204.83.240:20999 is where it answers.
Server tags
What is meant by each tag on typical test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what typical test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does typical test appear?
typical test appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on typical test right now?
typical test is offline at the moment; the last sighting was 8 days 23 hours ago.
How does typical test compare with other Rust servers in the ranking?
On player hours for the last seven days, typical test sits at #15,379, inside the top 70% of ranked servers.
Rules and settings
What are the settings and rules for typical test?
Nothing about gather rate is given in the name of typical test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on typical test?
The game generates the map on typical test: procedural, size 1,000, seed 6738. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join typical test?
To connect, start Rust and enter client.connect 15.204.83.240:20999 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.