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Live edition55,890 playing on 11,751 servers

Rust Insights

Server profile

HOODARUST

Online, with 0 of 90 players on; ranked #5,650 of every public Rust server, the top 25%. It last wiped 12d ago.

Filed under biweekly wipes vanillamoddedoxide
Launch Rust and join
0/ 90 players now 0% full
07-day averagepeak 2
#5,650ranktop 25%
12d agolast wipebiweekly schedule
1d 0hnext wipeThu 29 Oct, 23:57 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5200:0009:0018:0002:0011:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020000:0009:0018:0002:0011:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 23:57 UTC, in 1d 0h. Its biweekly schedule tag · low confidence

13.5 days usual gap between real wipes
100% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 3.5

Coming wipes

  1. 1d 0hThu 29 Oct, 23:57 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 15d 0hThu 12 Nov, 23:57 UTC
  4. 29d 0hThu 26 Nov, 23:57 UTC
  5. 35d 19hThu 3 Dec, 19:00 UTCFW
  6. 43d 0hThu 10 Dec, 23:57 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:57 UTC12d ago 1 – running 0
Fri 2 Oct, 23:18 UTC25d ago 1 halved by day 5 13 days 0
Sat 19 Sep, 00:44 UTC39d ago 4 halved by day 2 13.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average42/100
  2. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average1/100
  3. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average4/200
  4. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average4/200
  5. Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average8/50
  6. [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average1/20

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does HOODARUST look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 1 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 3.5.

How often does HOODARUST wipe, and on which day?

The prediction for HOODARUST follows its tag, because too few of its wipes are on record to confirm the schedule. Thursday 29 October at 23:57 UTC is when the next wipe is due. This world dates from 12 days 23 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

How well does HOODARUST perform?

The 48-hour average for server fps is 101, and 70 was the lowest seen. The world held a peak of 125,232 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,826 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is HOODARUST on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for HOODARUST. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is HOODARUST, and is it up at the moment?

At the time of this check HOODARUST is online. About 13 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does HOODARUST run from?

No region is published by HOODARUST. Rust Insights reports the location a server declares, not the physical place of the machine. 15.204.68.243:28015 is where it answers.

Server tags

What is meant by each tag on HOODARUST?

The tags gmrust (Game mode): Survival as standard Rust plays; mp90 (Max players): 90 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what HOODARUST publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does HOODARUST turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry HOODARUST are Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

What does the population of HOODARUST look like?

Of its 90 slots, HOODARUST currently has 0 filled. A weekly average of 0 players goes with a peak of 2. Look at the last 48 hours and the peak hour is 23:00 UTC, at 2 players on average.

Where does HOODARUST sit in the rankings?

The player-hours ranking for the last seven days puts HOODARUST at #5,650, among the top 25% of all ranked servers.

Rules and settings

What are the settings and rules for HOODARUST?

Nothing about gather rate is given in the name of HOODARUST. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

What is the map on HOODARUST?

The game generates the map on HOODARUST: procedural, size 4,500, seed 100000. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How do you connect to HOODARUST?

To connect, start Rust and enter client.connect 15.204.68.243:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp90
Max players 90 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.