Server profile
Jack&cooper
Offline, with 1 of 1 players on; ranked #13,146 of every public Rust server, the top 59%. It last wiped 16d ago.
Offline 15.204.68.234:28015 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:48 UTC16d ago | 1 | – | running | 0 |
| Mon 12 Oct, 16:37 UTC17d ago | 1 | – | 0.3 days | 0 |
| Sun 11 Oct, 17:30 UTC18d ago | 1 | – | 1 days | 1 |
| Sat 10 Oct, 13:58 UTC19d ago | 1 | – | 1.1 days | 1 |
| Fri 9 Oct, 21:17 UTC19d ago | 1 | – | 0.7 days | 0 |
| Fri 9 Oct, 15:13 UTC20d ago | 1 | – | 0.3 days | 0 |
| Thu 8 Oct, 20:02 UTC20d ago | 1 | – | 0.8 days | 0 |
| Thu 8 Oct, 13:39 UTC21d ago | 1 | – | 0.3 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Jack&cooper, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked.
When does Jack&cooper wipe, and how often?
There is no next wipe to predict: Jack&cooper wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 16 days 18 hours ago.
Server
On what version does Jack&cooper currently run?
The Rust build is network protocol 2634 and build 167781, running on Linux, for Jack&cooper. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Jack&cooper, and is it up at the moment?
Offline at the moment, Jack&cooper was last seen 8 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 7 October 2026.
Where does Jack&cooper run from?
A region is not published by Jack&cooper. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 15.204.68.234:28015.
Tags
Which meanings sit behind the tags on Jack&cooper?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Jack&cooper publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Jack&cooper turn up among the Rust Insights lists and filters?
These Rust Insights lists include Jack&cooper: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Jack&cooper right now, and how does that number move?
Jack&cooper is offline at the moment; the last sighting was 8 days 4 hours ago.
How does Jack&cooper compare with other Rust servers in the ranking?
Player hours over seven days put Jack&cooper at #13,146, within the top 59% of the ranked field.
Rules and settings
What are the settings and rules for Jack&cooper?
The name of Jack&cooper does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Jack&cooper?
Jack&cooper runs a procedural map of size 4,500 with seed 385129667, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto Jack&cooper?
Type client.connect 15.204.68.234:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.