Server profile
photo
Online, with 0 of 16 players on; ranked #8,212 of every public Rust server, the top 37%. It last wiped 27d ago.
Online 15.204.68.165:27083 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 37% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC27d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On photo, what happens on wipe day?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the latest wipe, the crowd peaked.
On what schedule does photo wipe?
The record of photo's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 20 hours ago.
Server details
What does performance look like on photo?
Average server fps over the last 48 hours was 180, with a floor of 125. Buildings, deployables and the rest took the entity count as high as 46,725. Memory use peaked at 4,303 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is photo on?
Rust network protocol 2635 and build 168909 on Linux is what photo runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for photo, and is it online?
photo is currently reachable and online. The uptime it reports puts the last restart at about 32 hours ago. It spent 86 of the last 7 full days' 168 hours up, 51% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does photo sit?
There is no region published for photo. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 15.204.68.165:27083.
Server tags
Which meanings sit behind the tags on photo?
The tags gmrust (Game mode): Survival as standard Rust plays; mp16 (Max players): 16 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what photo publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does photo turn up among the Rust Insights lists and filters?
photo appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of photo look like?
photo shows 0 players at the moment, against 16 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 10:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does photo place?
Player hours over seven days put photo at #8,212, within the top 37% of the ranked field.
Settings and rules
What are the settings and rules for photo?
No gather rate appears in the name of photo. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on photo?
photo runs a procedural map of size 3,000 with seed 660491287, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to photo?
To connect, start Rust and enter client.connect 15.204.68.165:27083 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.