Skip to the story

Live edition96,643 playing on 11,876 servers

Rust Insights

Server profile · NA

Rusty Moose |Testing|

Online, with 0 of ? players on; ranked #14,178 of every public Rust server, the top 64%. It last wiped 1d ago.

Filed under official weekly wipes vanillapremium
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ ? players now
07-day averagepeak 1
#14,178ranktop 64% · #1470 in NA
1d agolast wipeweekly schedule
5d 7hnext wipeMon 2 Nov, 01:47 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75119:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 01:47 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
01020304019:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 01:47 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 64% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Monday 2 November, 01:47 UTC, in 5d 7h. Its weekly schedule tag · low confidence

6.1 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
33% crowd held else halves by day 1

Coming wipes

  1. 5d 7hMon 2 Nov, 01:47 UTC
  2. 9d 0hThu 5 Nov, 19:00 UTCFW
  3. 12d 7hMon 9 Nov, 01:47 UTC
  4. 19d 7hMon 16 Nov, 01:47 UTC
  5. 26d 7hMon 23 Nov, 01:47 UTC
  6. 33d 7hMon 30 Nov, 01:47 UTC
  7. 37d 0hThu 3 Dec, 19:00 UTCFW
  8. 40d 7hMon 7 Dec, 01:47 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 01:47 UTC1d ago – – running 0
Sat 10 Oct, 00:29 UTC17d ago 1 halved by day 1 16.1 days 0
Sat 3 Oct, 22:38 UTC23d ago 1 halved by day 1 6.1 days 0
Thu 1 Oct, 17:01 UTC FW26d ago 1 held half 2.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - US MainNA · groups of 16+ · weekly · 231 on average55/250
  2. Rustafied.com - US FridayNA · groups of 16+ · weekly · 153 on average20/100
  3. Rustoria.co - US MondaysNA · groups of 12+ · weekly · 143 on average378/400
  4. Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 139 on average44/200
  5. Rustafied.com - US MainNA · groups of 16+ · weekly · 129 on average34/100
  6. Rusticated.com - US Premium MediumNA · groups of 12+ · weekly · 105 on average12/150

The short version

Quick answers

From the figures on this page.

Wipe days

What does Rusty Moose |Testing| look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 33% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does Rusty Moose |Testing| wipe, and on which day?

The prediction for Rusty Moose |Testing| follows its tag, because too few of its wipes are on record to confirm the schedule. You can expect the next wipe on Monday 2 November at 01:47 UTC. 40 hours have passed since its current world was created. A weekly wipe schedule is published in its tags.

Server

What does performance look like on Rusty Moose |Testing|?

Server fps averaged 30 over 48 hours; the lowest reading was 30. The world held a peak of 91,821 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,015 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Rusty Moose |Testing| on?

Running on Linux, Rusty Moose |Testing| is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has Rusty Moose |Testing| stayed online, and is it up now?

Rusty Moose |Testing| is currently reachable and online. The uptime it reports puts the last restart at about 38 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Rusty Moose |Testing| run from?

The NA tag is how Rusty Moose |Testing| places itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 15.204.248.35:28010.

Lists and tags

Which meanings sit behind the tags on Rusty Moose |Testing|?

These tags come from Rusty Moose |Testing| and are read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^q (Premium): Joining requires premium status in Rust; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which person or group runs Rusty Moose |Testing|?

A moose.gg hostname is published by Rusty Moose |Testing|, and by 27 other servers we track, which suggests the same operator runs them.

On which Rust Insights lists does Rusty Moose |Testing| appear?

These Rust Insights lists include Rusty Moose |Testing|: Official Rust servers, listed, North American Rust servers and Vanilla Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Boxes: Official only.

Population history

How many players are on Rusty Moose |Testing| right now?

The current count for Rusty Moose |Testing| is 0 players. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 02:00 UTC, with an average of 0 players.

How does Rusty Moose |Testing| compare with other Rust servers in the ranking?

In North America, Rusty Moose |Testing| is #1,470; across all ranked servers it is #14,178 on seven-day player hours, in the top 64%.

Map and rules

What settings and rules apply on Rusty Moose |Testing|?

Nothing about gather rate is given in the name of Rusty Moose |Testing|. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Rust's in-game Official tab lists this server. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. Joining requires premium status in Rust. The server has Valve's VAC anti-cheat switched on.

Which map is live on Rusty Moose |Testing|?

Size 4,096 and seed 1337 define the procedural map on Rusty Moose |Testing|, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Moose Maps.

Join

What is the way to join Rusty Moose |Testing|?

Open the console with F1 in Rust and enter client.connect 15.204.248.35:28010. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Joining requires premium status in Rust. https://moose.gg is its website.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,^q,ts8

On Rust Insights

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players It holds 0 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The cycle repeats each week.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^q
Premium Joining requires premium status in Rust.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.