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Live edition33,003 playing on 11,659 servers

Rust Insights

Server profile

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online, with 0 of 100 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 14d ago.

Filed under 2x moddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,349ranktop 69%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123412:0019:0003:0010:0019:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040012:0019:0003:0010:0019:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days usual gap between real wipes
33% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC14d ago 0 – running 0
Sun 11 Oct, 03:42 UTC18d ago 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC18d ago 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC20d ago 4 – 1.2 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 371 on average135/150
  2. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 151 on average158/200
  3. [US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average105/200
  4. [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average3/150
  5. [US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average3/200
  6. [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 45 on average336/350

The short version

Quick answers

From the figures on this page.

Wipe days

On [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, what happens on wipe day?

The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.

On what schedule does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe?

No next wipe can be predicted for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 14 days 21 hours have passed since its current world was created.

Server details

Does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly hold a steady frame rate?

The 48-hour average for server fps is 149, and 95 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 659,549. The highest memory figure was 8,672 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Rust network protocol 2635 and build 168909 on Linux is what [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, and is it up at the moment?

Right now [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is up and running. Going by the uptime figure it gives, its last restart was around 4 hours ago. The last 7 full days gave 146 of 168 hours up, or 87% of the time. On 9 October 2026 is when Rust Insights first saw it.

In which location does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly sit?

No region tag comes from [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, though the name suggests North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 15.204.13.5:28015 is where it answers.

Lists and tags

How should you read the tags listed for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population history

How many players are on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly right now, and how does that number move?

At the time of this refresh, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly holds 0 players on 100 slots. Its average over seven days comes to 0 players.

How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts [US] Syndicate | 2x | Solo/Duo/Trio | Monthly at #15,349, among the top 69% of all ranked servers.

Map and rules

What settings and rules apply on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The name of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly says 2x gather. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.

What is the map on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs a procedural map of size 4,500 with seed 227080, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Open the console with F1 in Rust and enter client.connect 15.204.13.5:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.