Server profile
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly
Online, with 0 of 100 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 14d ago.
Online 15.204.13.5:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 06:58 UTC14d ago | 0 | – | running | 0 |
| Sun 11 Oct, 03:42 UTC18d ago | 4 | halved by day 2 | 3.1 days | 3 |
| Sat 10 Oct, 06:04 UTC18d ago | 4 | – | 0.9 days | 0 |
| Fri 9 Oct, 01:46 UTC20d ago | 4 | – | 1.2 days | 2 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - US 2X Monthly | Vanilla+ | No BP Wipes135/150
- US Limitless 2x Monthly Main | No BP Wipes | x2158/200
- [US] Stevious 2x Mondays | Vanilla | 10/26105/200
- [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 83/150
- [US] Stevious 2x Main | Vanilla | 10/223/200
- [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |336/350
The short version
Quick answers
From the figures on this page.
Wipe days
On [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, what happens on wipe day?
The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.
On what schedule does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe?
No next wipe can be predicted for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 14 days 21 hours have passed since its current world was created.
Server details
Does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly hold a steady frame rate?
The 48-hour average for server fps is 149, and 95 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 659,549. The highest memory figure was 8,672 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
Rust network protocol 2635 and build 168909 on Linux is what [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, and is it up at the moment?
Right now [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is up and running. Going by the uptime figure it gives, its last restart was around 4 hours ago. The last 7 full days gave 146 of 168 hours up, or 87% of the time. On 9 October 2026 is when Rust Insights first saw it.
In which location does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly sit?
No region tag comes from [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, though the name suggests North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 15.204.13.5:28015 is where it answers.
Lists and tags
How should you read the tags listed for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Population history
How many players are on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly right now, and how does that number move?
At the time of this refresh, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly holds 0 players on 100 slots. Its average over seven days comes to 0 players.
How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts [US] Syndicate | 2x | Solo/Duo/Trio | Monthly at #15,349, among the top 69% of all ranked servers.
Map and rules
What settings and rules apply on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
The name of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly says 2x gather. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.
What is the map on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs a procedural map of size 4,500 with seed 227080, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
Open the console with F1 in Rust and enter client.connect 15.204.13.5:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.