Server profile
PaintWorld
Online, with 0 of 50 players on; ranked #15,284 of every public Rust server, the top 69%. It last wiped 61d ago.
Online 15.204.11.127:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does PaintWorld wipe, and on which day?
Its rhythm cannot be read yet: PaintWorld has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 61 days 19 hours have passed since its current world was created.
Server details
On what version does PaintWorld currently run?
Running on Linux, PaintWorld is on Rust network protocol 2632 and build 162434. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for PaintWorld, and is it online?
At the time of this check PaintWorld is online. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does PaintWorld sit?
There is no region published for PaintWorld. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 15.204.11.127:28015.
Server tags
Which meanings sit behind the tags on PaintWorld?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2632 (Protocol): To join you need the same version; protocol 2632; cs162434 (Build): Build 162434 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what PaintWorld publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature PaintWorld?
These Rust Insights lists include PaintWorld: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of PaintWorld look like?
At the time of this refresh, PaintWorld holds 0 players on 50 slots. Across the past week the mean was 0 players.
How does PaintWorld compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts PaintWorld at #15,284, among the top 69% of all ranked servers.
Settings and rules
What settings and rules apply on PaintWorld?
Nothing about gather rate is given in the name of PaintWorld. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on PaintWorld?
A procedural map, generated by the game, is what PaintWorld runs.
Join
What is the way to join PaintWorld?
To connect, start Rust and enter client.connect 15.204.11.127:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.