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Rust Insights

Server profile

RustSkinLab Content Studio

Offline, with 0 of 2 players on; ranked #15,921 of every public Rust server, the top 70%. It last wiped 26d ago.

Filed under moddedoxide
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak –
#15,921ranktop 70%
26d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average171/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average186/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average136/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average14/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average53/1000

The short version

Quick answers

From the figures on this page.

Wipe days

When does RustSkinLab Content Studio wipe, and how often?

Its rhythm cannot be read yet: RustSkinLab Content Studio has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 26 days 11 hours ago.

Server

On what version does RustSkinLab Content Studio currently run?

Running on Windows, RustSkinLab Content Studio is on Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.

Has RustSkinLab Content Studio stayed online, and is it up now?

Offline at the moment, RustSkinLab Content Studio was last seen 25 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 2 October 2026.

Where does RustSkinLab Content Studio run from?

There is no region published for RustSkinLab Content Studio. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 149.88.110.46:28025.

Server tags

How should you read the tags listed for RustSkinLab Content Studio?

These tags come from RustSkinLab Content Studio and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does RustSkinLab Content Studio appear?

The Rust Insights lists that carry RustSkinLab Content Studio are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on RustSkinLab Content Studio right now, and how does that number move?

The last time RustSkinLab Content Studio was seen online was 25 days 16 hours ago, and it is offline now.

How does RustSkinLab Content Studio compare with other Rust servers in the ranking?

On player hours for the last seven days, RustSkinLab Content Studio sits at #15,921, inside the top 70% of ranked servers.

Rules and settings

What settings and rules apply on RustSkinLab Content Studio?

Nothing about gather rate is given in the name of RustSkinLab Content Studio. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on RustSkinLab Content Studio?

The map on RustSkinLab Content Studio is procedural and the game generates it.

Join

How do you connect to RustSkinLab Content Studio?

To connect, start Rust and enter client.connect 149.88.110.46:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players It holds 2 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.