Server profile
RustSkinLab Content Studio
Offline, with 0 of 2 players on; ranked #15,921 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 149.88.110.46:28025 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does RustSkinLab Content Studio wipe, and how often?
Its rhythm cannot be read yet: RustSkinLab Content Studio has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 26 days 11 hours ago.
Server
On what version does RustSkinLab Content Studio currently run?
Running on Windows, RustSkinLab Content Studio is on Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.
Has RustSkinLab Content Studio stayed online, and is it up now?
Offline at the moment, RustSkinLab Content Studio was last seen 25 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 2 October 2026.
Where does RustSkinLab Content Studio run from?
There is no region published for RustSkinLab Content Studio. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 149.88.110.46:28025.
Server tags
How should you read the tags listed for RustSkinLab Content Studio?
These tags come from RustSkinLab Content Studio and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does RustSkinLab Content Studio appear?
The Rust Insights lists that carry RustSkinLab Content Studio are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on RustSkinLab Content Studio right now, and how does that number move?
The last time RustSkinLab Content Studio was seen online was 25 days 16 hours ago, and it is offline now.
How does RustSkinLab Content Studio compare with other Rust servers in the ranking?
On player hours for the last seven days, RustSkinLab Content Studio sits at #15,921, inside the top 70% of ranked servers.
Rules and settings
What settings and rules apply on RustSkinLab Content Studio?
Nothing about gather rate is given in the name of RustSkinLab Content Studio. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on RustSkinLab Content Studio?
The map on RustSkinLab Content Studio is procedural and the game generates it.
Join
How do you connect to RustSkinLab Content Studio?
To connect, start Rust and enter client.connect 149.88.110.46:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.