Server profile
Event Test Server
Offline, with 0 of 20 players on; ranked #15,369 of every public Rust server, the top 70%. It last wiped 5d ago.
Offline 149.50.37.64:28035 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Event Test Server wipe, and how often?
Its rhythm cannot be read yet: Event Test Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 5 days 3 hours ago.
About the server
On what version does Event Test Server currently run?
Running on Windows, Event Test Server is on Rust network protocol 2634 and build 167398. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Event Test Server, and is it online?
Offline at the moment, Event Test Server was last seen 4 days 14 hours ago. It spent 4 of the last 4 full days' 96 hours up, 4% of the time. The first record Rust Insights has of it is 22 October 2026.
Where does Event Test Server run from?
A region is not published by Event Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 149.50.37.64:28035.
Tags
Which meanings sit behind the tags on Event Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what Event Test Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Event Test Server?
These Rust Insights lists include Event Test Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on Event Test Server right now, and how does that number move?
Event Test Server was last seen 4 days 14 hours ago and is offline right now. Its average over seven days comes to 0 players.
How does Event Test Server compare with other Rust servers in the ranking?
On player hours for the last seven days, Event Test Server sits at #15,369, inside the top 70% of ranked servers.
Settings and rules
How is Event Test Server configured, and what rules apply?
No gather rate appears in the name of Event Test Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Event Test Server?
The map on Event Test Server is procedural and the game generates it.
Connecting
How can you get onto Event Test Server?
Open the console with F1 in Rust and enter client.connect 149.50.37.64:28035. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.