Server profile
Local Test Server
Offline, with 1 of 10 players on; ranked #14,139 of every public Rust server, the top 61%. It last wiped 35d ago.
Offline 149.50.32.175:28015 checked 32d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Local Test Server wipe, and how often?
Its rhythm cannot be read yet: Local Test Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 35 days 2 hours have passed since its current world was created.
About the server
Which Rust version is Local Test Server on?
The Rust build is network protocol 2633 and build 165217, running on Windows, for Local Test Server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Local Test Server, and is it online?
Local Test Server is offline at the moment; the last time it was seen was 32 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 25 September 2026.
What location is listed for Local Test Server?
No region is published by Local Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 149.50.32.175:28015.
Lists and tags
How should you read the tags listed for Local Test Server?
When the game's server browser reads Local Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Local Test Server?
The Rust Insights lists that carry Local Test Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Local Test Server look like?
The last time Local Test Server was seen online was 32 days 22 hours ago, and it is offline now.
How does Local Test Server compare with other Rust servers in the ranking?
Player hours over seven days put Local Test Server at #14,139, within the top 61% of the ranked field.
Settings and rules
What are the settings and rules for Local Test Server?
No gather rate appears in the name of Local Test Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Local Test Server?
The map on Local Test Server is procedural and the game generates it.
Connecting
How can you get onto Local Test Server?
Type client.connect 149.50.32.175:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.