Server profile · fra
Local Test Server
Offline, with 0 of 10 players on; ranked #15,391 of every public Rust server. It last wiped 252d ago.
Offline 149.50.208.134:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Local Test Server wipe, and on which day?
Its rhythm cannot be read yet: Local Test Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 252 days 12 hours ago.
Server
On what version does Local Test Server currently run?
Running on Windows, Local Test Server is on Rust network protocol 2621 and build 143390. You can only join if your game is on the same protocol; Steam handles that update.
Has Local Test Server stayed online, and is it up now?
Local Test Server is offline at the moment; the last time it was seen was 39 days 12 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 18 September 2026.
What location is listed for Local Test Server?
Local Test Server does not publish a region, though the region code it carries is fra. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 149.50.208.134:28015.
Tags
Which meanings sit behind the tags on Local Test Server?
When the game's server browser reads Local Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2621 (Protocol): To join you need the same version; protocol 2621; cs143390 (Build): Build 143390 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $rfra (Region code): Region code: fra; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Local Test Server appear?
These Rust Insights lists include Local Test Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Local Test Server right now, and how does that number move?
The last time Local Test Server was seen online was 39 days 12 hours ago, and it is offline now.
In the ranking of Rust servers, where does Local Test Server place?
Player hours over seven days put Local Test Server at #15,391, within the top – of the ranked field.
Rules and settings
How is Local Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of Local Test Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
Which map is live on Local Test Server?
The game generates the map on Local Test Server, which is procedural.
Join
What is the way to join Local Test Server?
Type client.connect 149.50.208.134:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.