Server profile
RustDev
Offline, with 0 of 24 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 4d ago.
Offline 149.224.42.117:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does RustDev wipe, and on which day?
Too few wipes are on record for RustDev to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 4 days 16 hours ago.
Server
On what version does RustDev currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for RustDev. The same protocol is required to join, and Steam takes care of updating it.
Has RustDev stayed online, and is it up now?
Offline at the moment, RustDev was last seen 3 days 7 hours ago. It spent 8 of the last 3 full days' 72 hours up, 11% of the time. Rust Insights first logged this server on 25 October 2026.
Where does RustDev run from?
A region is not published by RustDev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 149.224.42.117:28015.
Lists and tags
How should you read the tags listed for RustDev?
When the game's server browser reads RustDev, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp24 (Max players): The slot count is 24; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does RustDev turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustDev: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on RustDev right now, and how does that number move?
RustDev was last seen 3 days 7 hours ago and is offline right now. Its average over seven days comes to 0 players.
How does RustDev compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts RustDev at #15,335, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on RustDev?
The name of RustDev does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on RustDev?
The map on RustDev is procedural and the game generates it.
Connecting
What is the way to join RustDev?
To connect, start Rust and enter client.connect 149.224.42.117:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.