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Rust Insights

Server profile

Die Tafelrunde Map-Test-Server

Online, with 0 of 40 players on; ranked #12,466 of every public Rust server, the top 56%. It last wiped 12h ago.

Filed under moddedcarbon
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 2
#12,466ranktop 56%
12h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5219:0021:0023:0002:0004:0006:00Wiped Tue 27 Oct, 19:39 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040019:0021:0023:0002:0004:0006:00Wiped Tue 27 Oct, 19:39 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct11 Oct17 Oct28 Oct

Note: Top 56% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.3 days usual gap between real wipes
33% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 13 OctSat 10 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:39 UTC12h ago – – running 0
Tue 13 Oct, 16:24 UTC14d ago 5 held half 14.1 days 2
Sat 10 Oct, 19:49 UTC17d ago 2 – 2.9 days 0
Wed 30 Sep, 12:33 UTC27d ago 4 held half 10.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average44/999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average67/999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average101/150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average88/150
  5. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average13/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average23/100

The short version

Quick answers

From the figures on this page.

Wipe days

On Die Tafelrunde Map-Test-Server, what happens on wipe day?

The average busiest point of its recent wipes was 4 players. The peak crowd on this wipe came 4 hours after it started. Half the peak held until the next wipe in 100% of its recent wipes.

When does Die Tafelrunde Map-Test-Server wipe, and how often?

Die Tafelrunde Map-Test-Server wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 12 hours have passed since its current world was created.

About the server

What does performance look like on Die Tafelrunde Map-Test-Server?

The 48-hour average for server fps is 236, and 234 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 64,411. It drew as much as 2,642 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Die Tafelrunde Map-Test-Server currently run?

Running on Linux, Die Tafelrunde Map-Test-Server is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has Die Tafelrunde Map-Test-Server stayed online, and is it up now?

Die Tafelrunde Map-Test-Server is currently reachable and online. The uptime it reports puts the last restart at about 10 hours ago. The last 7 full days gave 5 of 168 hours up, or 3% of the time. The first record Rust Insights has of it is 16 September 2026.

What location is listed for Die Tafelrunde Map-Test-Server?

A region is not published by Die Tafelrunde Map-Test-Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 149.202.67.232:30015.

Tags

What is meant by each tag on Die Tafelrunde Map-Test-Server?

When the game's server browser reads Die Tafelrunde Map-Test-Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^c (Creative): Build anything you like without gathering: this is a sandbox; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Die Tafelrunde Map-Test-Server appear?

The Rust Insights lists that carry Die Tafelrunde Map-Test-Server are Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. On the server list, the filters that surface it are Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

How many players are on Die Tafelrunde Map-Test-Server right now, and how does that number move?

Of its 40 slots, Die Tafelrunde Map-Test-Server currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 19:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does Die Tafelrunde Map-Test-Server place?

The player-hours ranking for the last seven days puts Die Tafelrunde Map-Test-Server at #12,466, among the top 56% of all ranked servers.

Map and rules

What settings and rules apply on Die Tafelrunde Map-Test-Server?

Nothing about gather rate is given in the name of Die Tafelrunde Map-Test-Server. Groups can reach 8 players, which is the default in the game. build & creative is the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Die Tafelrunde Map-Test-Server?

Size 3,500 and seed 1337 define the procedural map on Die Tafelrunde Map-Test-Server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.

Join

How do you connect to Die Tafelrunde Map-Test-Server?

To connect, start Rust and enter client.connect 149.202.67.232:30015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players 40 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Gameplay

^c
Creative Build anything you like without gathering: this is a sandbox.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.