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Rust Insights

Server profile

BeamedPrivate

Online, with 0 of 69 players on; ranked #6,055 of every public Rust server, the top 27%. It last wiped 6d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 69 players now 0% full
07-day averagepeak 2
#6,055ranktop 27%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5223:0008:0017:0001:0010:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020023:0008:0017:0001:0010:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 27% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days usual gap between real wipes
25% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
50% crowd held else halves by day 4

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 21:03 UTC6d ago 1 – running 0
Tue 13 Oct, 17:16 UTC15d ago 4 halved by day 4 9.2 days 1
Mon 12 Oct, 17:27 UTC16d ago 3 – 1 days 0
Sun 11 Oct, 00:36 UTC17d ago 3 – 1.7 days 2
Sat 10 Oct, 01:38 UTC18d ago 2 – 1 days 1
Wed 7 Oct, 22:33 UTC20d ago 2 held half 2.1 days 0
Fri 2 Oct, 23:19 UTC25d ago 1 held half 5 days 1
Thu 1 Oct, 22:52 UTC FW26d ago 1 – 1 days 0
Thu 17 Sep, 18:05 UTC41d ago 2 held half 14.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average89/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average96/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average79/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average25/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On BeamedPrivate, what happens on wipe day?

Recent wipes peaked at 3 players on average. 0 hours after the latest wipe, the crowd peaked. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 4.

How often does BeamedPrivate wipe, and on which day?

There is no next wipe to predict: BeamedPrivate wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 6 days 1 hours ago.

Server

What does performance look like on BeamedPrivate?

The 48-hour average for server fps is 92, and 22 was the lowest seen. The world held a peak of 111,641 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,789 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is BeamedPrivate on?

Rust network protocol 2635 and build 168909 on Linux is what BeamedPrivate runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for BeamedPrivate, and is it online?

BeamedPrivate is currently reachable and online. About 5 days 23 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does BeamedPrivate sit?

No region is published by BeamedPrivate. Rust Insights reports the location a server declares, not the physical place of the machine. 149.202.64.146:5005 is where it answers.

Tags

Which meanings sit behind the tags on BeamedPrivate?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp69 (Max players): It holds 69 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what BeamedPrivate publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does BeamedPrivate appear?

BeamedPrivate appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population history

What does the population of BeamedPrivate look like?

BeamedPrivate shows 0 players at the moment, against 69 slots. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 2 players.

How does BeamedPrivate compare with other Rust servers in the ranking?

On player hours for the last seven days, BeamedPrivate sits at #6,055, inside the top 27% of ranked servers.

Rules and settings

How is BeamedPrivate configured, and what rules apply?

The name of BeamedPrivate does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is off: Valve's anti-cheat is not active.

What is the map on BeamedPrivate?

The game generates the map on BeamedPrivate: procedural, size 4,500, seed 85484. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto BeamedPrivate?

Type client.connect 149.202.64.146:5005 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://guavahost.com/ is its website.

The small print

Server tags

What each one means.

Published as mp69,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp69
Max players It holds 69 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.