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Rust Insights

Server profile

[IND] Badnaam | Weekly

Online, with 1 of 55 players on; ranked #5,749 of every public Rust server, the top 26%. It last wiped 26d ago.

Filed under weekly wipes vanillaoxide
Launch Rust and join Website
1/ 55 players now 2% full
07-day averagepeak 2
#5,749ranktop 26%
26d agolast wipeweekly schedule
1d 5hnext wipeFri 30 Oct, 12:31 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020007:0016:0001:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Friday 30 October, 12:31 UTC, in 1d 5h. Its weekly schedule tag · low confidence

2.6 days usual gap between real wipes
20% on rhythm of its recent wipes
12 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 1d 5hFri 30 Oct, 12:31 UTC
  2. 7d 12hThu 5 Nov, 19:00 UTCFW
  3. 8d 5hFri 6 Nov, 12:31 UTC
  4. 15d 5hFri 13 Nov, 12:31 UTC
  5. 22d 5hFri 20 Nov, 12:31 UTC
  6. 29d 5hFri 27 Nov, 12:31 UTC
  7. 35d 12hThu 3 Dec, 19:00 UTCFW
  8. 36d 5hFri 4 Dec, 12:31 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctFri 25 SepSat 19 Sep
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 6, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:31 UTC26d ago 6 – running 0
Fri 25 Sep, 12:27 UTC33d ago 30 halved by day 1 7 days 1
Sat 19 Sep, 00:47 UTC40d ago 0 – 6.5 days 0
Fri 18 Sep, 12:31 UTC40d ago 2 – 0.5 days 0
Wed 16 Sep, 20:40 UTC42d ago 1 – 1.7 days 0
Mon 14 Sep, 05:44 UTC45d ago 2 halved by day 1 2.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average199/250
  2. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average16/250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average18/100
  5. Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average27/250
  6. Rustafied.com - EU MainEU · groups of 16+ · weekly · 235 on average13/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

On [IND] Badnaam | Weekly, what happens on wipe day?

At their busiest, its recent wipes drew 12 players on average. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does [IND] Badnaam | Weekly wipe, and on which day?

The prediction for [IND] Badnaam | Weekly follows its tag, because too few of its wipes are on record to confirm the schedule. Friday 30 October at 12:31 UTC is when the next wipe is due. The world you are playing on now was made 26 days 18 hours ago. Its tags carry a weekly wipe schedule.

About the server

How well does [IND] Badnaam | Weekly perform?

The 48-hour average for server fps is 133, and 113 was the lowest seen. The world held a peak of 83,452 entities, counting buildings, deployables and all the rest. It drew as much as 2,468 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does [IND] Badnaam | Weekly currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [IND] Badnaam | Weekly. The same protocol is required to join, and Steam takes care of updating it.

Has [IND] Badnaam | Weekly stayed online, and is it up now?

At the time of this check [IND] Badnaam | Weekly is online. About 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [IND] Badnaam | Weekly run from?

No region is published by [IND] Badnaam | Weekly. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 148.113.8.230:28015.

Tags

Which meanings sit behind the tags on [IND] Badnaam | Weekly?

When the game's server browser reads [IND] Badnaam | Weekly, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp55 (Max players): 55 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): Once a week it wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who operates [IND] Badnaam | Weekly?

No other server we track uses the jodsmp.in hostname that [IND] Badnaam | Weekly publishes.

Which Rust Insights filters and lists feature [IND] Badnaam | Weekly?

[IND] Badnaam | Weekly appears among the following Rust Insights lists: Best Rust community servers and Vanilla Rust servers. On the server list, the filters that surface it are Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population history

How many players are on [IND] Badnaam | Weekly right now, and how does that number move?

[IND] Badnaam | Weekly shows 1 players at the moment, against 55 slots. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does [IND] Badnaam | Weekly place?

The player-hours ranking for the last seven days puts [IND] Badnaam | Weekly at #5,749, among the top 26% of all ranked servers.

Settings and rules

What are the settings and rules for [IND] Badnaam | Weekly?

Nothing about gather rate is given in the name of [IND] Badnaam | Weekly. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. It runs plugins, Oxide of them. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map on [IND] Badnaam | Weekly?

Size 3,800 and seed 485541106 define the procedural map on [IND] Badnaam | Weekly, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto [IND] Badnaam | Weekly?

To connect, start Rust and enter client.connect 148.113.8.230:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/nqEzxqjkYp is its website.

The small print

Server tags

What each one means.

Published as mp55,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp55
Max players 55 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Once a week it wipes.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.