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Live edition55,156 playing on 11,749 servers

Rust Insights

Server profile

[US] Facepunch Staging

Online, with 8 of 250 players on; ranked #1,433 of every public Rust server, the top 6%. It last wiped 34d ago.

Filed under official monthly wipes vanilla
Launch Rust and join
The server's own banner, as it publishes it.
8/ 250 players now 3% full
57-day averagepeak 12
#1,433ranktop 6%
34d agolast wipemonthly schedule
7d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152000:0009:0018:0002:0011:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040000:0009:0018:0002:0011:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 6% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

13.8 days usual gap between real wipes
27 wipe-day peak players, last three wipes
0% crowd held else halves by day 11

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC20d ago 21 – running 8
Thu 24 Sep, 11:44 UTC34d ago 33 halved by day 11 13.8 days 7

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustopia.gg - US LargeNA · groups of 16+ · monthly · 134 on average139/200
  2. Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 113 on average162/200
  3. [US East] Facepunch Premium 1NA · groups of 8+ · monthly · 76 on average78/400
  4. RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLYNA · groups of 50+ · monthly · 63 on average57/225
  5. PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo SoloNA · groups of 20+ · monthly · 38 on average23/200
  6. Rusticated.com - US Premium LongNA · groups of 16+ · monthly · 34 on average28/150

The short version

Quick answers

From the figures on this page.

Wipe schedule

On [US] Facepunch Staging, what happens on wipe day?

The average busiest point of its recent wipes was 27 players. 35 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 11.

How often does [US] Facepunch Staging wipe, and on which day?

The only wipe on [US] Facepunch Staging is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 34 days 11 hours have passed since its current world was created. The tags put wipes at monthly.

About the server

How well does [US] Facepunch Staging perform?

Average server fps over the last 48 hours was 202, with a floor of 151. Buildings, deployables and the rest took the entity count as high as 122,000. The highest memory figure was 3,031 MB. A climbing entity count and low fps are what players experience as lag.

On what version does [US] Facepunch Staging currently run?

Rust network protocol 2635 and build 169488 on Windows is what [US] Facepunch Staging runs. Joining needs your game on the same protocol, which Steam updates for you.

Has [US] Facepunch Staging stayed online, and is it up now?

[US] Facepunch Staging is currently reachable and online. The uptime it reports puts the last restart at about 11 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does [US] Facepunch Staging sit?

The name of [US] Facepunch Staging points to North America, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 148.113.198.13:28015.

Tags

What is meant by each tag on [US] Facepunch Staging?

When the game's server browser reads [US] Facepunch Staging, it finds these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): The slot count is 250; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs169488 (Build): It runs game build 169488; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does [US] Facepunch Staging turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [US] Facepunch Staging are Official Rust servers, listed, North American Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Population

How many players are on [US] Facepunch Staging right now?

Of its 250 slots, [US] Facepunch Staging currently has 8 filled. A weekly average of 5 players goes with a peak of 12. Its strongest hour in the past 48 was 03:00 UTC, with an average of 9 players.

In the ranking of Rust servers, where does [US] Facepunch Staging place?

The player-hours ranking for the last seven days puts [US] Facepunch Staging at #1,433, among the top 6% of all ranked servers.

Map and rules

What are the settings and rules for [US] Facepunch Staging?

The name of [US] Facepunch Staging does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It appears under Official in the game's server list. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

Which map is live on [US] Facepunch Staging?

The game generates the map on [US] Facepunch Staging: procedural, size 4,300, seed 280505286. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join [US] Facepunch Staging?

Type client.connect 148.113.198.13:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169488,ts8

On Rust Insights

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players The slot count is 250.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs169488
Build It runs game build 169488.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.