Server profile
My Rust server | Powered by AMP
Online, with 0 of 100 players on; ranked #15,399 of every public Rust server, the top 69%. It last wiped 12d ago.
Online 147.189.172.188:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:47 UTC12d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does My Rust server | Powered by AMP look like once wipe day arrives?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
When does My Rust server | Powered by AMP wipe, and how often?
Too few wipes are on record for My Rust server | Powered by AMP to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 12 days 10 hours ago.
About the server
Does My Rust server | Powered by AMP hold a steady frame rate?
Average server fps over the last 48 hours was 71, with a floor of 50. Buildings, deployables and the rest took the entity count as high as 111,343. The highest memory figure was 5,276 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on My Rust server | Powered by AMP?
The Rust build is network protocol 2634 and build 167781, running on Linux, for My Rust server | Powered by AMP. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for My Rust server | Powered by AMP, and is it online?
My Rust server | Powered by AMP is currently reachable and online. The uptime it reports puts the last restart at about 12 days 8 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does My Rust server | Powered by AMP sit?
A region is not published by My Rust server | Powered by AMP. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 147.189.172.188:28015 is where it answers.
Tags
How should you read the tags listed for My Rust server | Powered by AMP?
When the game's server browser reads My Rust server | Powered by AMP, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does My Rust server | Powered by AMP appear?
The Rust Insights lists that carry My Rust server | Powered by AMP are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on My Rust server | Powered by AMP right now?
At the time of this refresh, My Rust server | Powered by AMP holds 0 players on 100 slots. Its average over seven days comes to 0 players.
Where does My Rust server | Powered by AMP sit in the rankings?
The player-hours ranking for the last seven days puts My Rust server | Powered by AMP at #15,399, among the top 69% of all ranked servers.
Map and rules
What are the settings and rules for My Rust server | Powered by AMP?
The name of My Rust server | Powered by AMP does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on My Rust server | Powered by AMP?
Size 4,500 and seed 6738 define the procedural map on My Rust server | Powered by AMP, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How can you get onto My Rust server | Powered by AMP?
To connect, start Rust and enter client.connect 147.189.172.188:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.