Server profile
Server_210_DevBlog
Offline, with 1 of 10 players on; ranked #13,092 of every public Rust server, the top 59%. It last wiped 6d ago.
Offline 146.70.82.20:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Server_210_DevBlog wipe?
The record of Server_210_DevBlog's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 6 days 18 hours ago.
Server
On what version does Server_210_DevBlog currently run?
Rust network protocol 2201 on Windows is what Server_210_DevBlog runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Server_210_DevBlog stayed online, and is it up now?
The last sighting of Server_210_DevBlog was 5 days 13 hours ago, and it is offline at present. It spent 0 of the last 5 full days' 120 hours up, 0% of the time. The first record Rust Insights has of it is 23 October 2026.
In which location does Server_210_DevBlog sit?
There is no region published for Server_210_DevBlog. Rust Insights reports the location a server declares, not the physical place of the machine. 146.70.82.20:28015 is where it answers.
Lists and tags
How should you read the tags listed for Server_210_DevBlog?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2201 (Protocol): Matching versions are required, and the protocol is 2201; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it is filed under Modded; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what Server_210_DevBlog publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Server_210_DevBlog turn up among the Rust Insights lists and filters?
Server_210_DevBlog appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Last wipe: In the last week.
Population
How many players are on Server_210_DevBlog right now?
The last time Server_210_DevBlog was seen online was 5 days 13 hours ago, and it is offline now. Over the past week it peaked at 2 and averaged 1 players.
How does Server_210_DevBlog compare with other Rust servers in the ranking?
On player hours for the last seven days, Server_210_DevBlog sits at #13,092, inside the top 59% of ranked servers.
Map and rules
What settings and rules apply on Server_210_DevBlog?
No gather rate appears in the name of Server_210_DevBlog. The server does not publish a group limit. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Anti-cheat: VAC, from Valve, is off.
What is the map on Server_210_DevBlog?
The map on Server_210_DevBlog is procedural and the game generates it.
Join
How can you get onto Server_210_DevBlog?
Type client.connect 146.70.82.20:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.