Server profile
PvE test
Offline, with 0 of 4 players on; ranked #15,960 of every public Rust server, the top 70%. It last wiped 27d ago.
Offline 146.70.194.115:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does PvE test wipe?
Too few wipes are on record for PvE test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 5 hours ago.
About the server
What Rust version is live on PvE test?
The Rust build is network protocol 2634 and build 166586, running on Windows, for PvE test. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for PvE test, and is it online?
Offline at the moment, PvE test was last seen 26 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 2 October 2026.
In which location does PvE test sit?
A region is not published by PvE test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 146.70.194.115:28015 is where it answers.
Tags
What is meant by each tag on PvE test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what PvE test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does PvE test appear?
The Rust Insights lists that carry PvE test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on PvE test right now, and how does that number move?
PvE test is offline at the moment; the last sighting was 26 days 18 hours ago.
Where does PvE test sit in the rankings?
On player hours for the last seven days, PvE test sits at #15,960, inside the top 70% of ranked servers.
Settings and rules
What are the settings and rules for PvE test?
The name of PvE test does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on PvE test?
The game generates the map on PvE test, which is procedural.
Join
How can you get onto PvE test?
Open the console with F1 in Rust and enter client.connect 146.70.194.115:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.