Server profile
claude-test
Offline, with 12 of 4 players on; ranked #9,478 of every public Rust server, the top 43%. It last wiped 4h ago.
Offline 146.59.45.106:28215 checked 55m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:09 UTC4h ago | – | – | running | 0 |
| Sat 24 Oct, 13:14 UTC4d ago | 1 | halved by day 1 | 4.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On claude-test, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 3 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
When does claude-test wipe, and how often?
Too few wipes are on record for claude-test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 4 hours ago.
About the server
What Rust version is live on claude-test?
Rust network protocol 2635 and build 168909 on Windows is what claude-test runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for claude-test, and is it online?
The last sighting of claude-test was 55 minutes ago, and it is offline at present. It spent 39 of the last 7 full days' 168 hours up, 23% of the time. Rust Insights first logged this server on 2 October 2026.
Where does claude-test run from?
There is no region published for claude-test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 146.59.45.106:28215.
Server tags
Which meanings sit behind the tags on claude-test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what claude-test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does claude-test turn up among the Rust Insights lists and filters?
These Rust Insights lists include claude-test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
Population history
What does the population of claude-test look like?
claude-test is offline at the moment; the last sighting was 55 minutes ago. Over the past week it peaked at 4 and averaged 0 players. Its strongest hour in the past 48 was 01:00 UTC, with an average of 3 players.
In the ranking of Rust servers, where does claude-test place?
Player hours over seven days put claude-test at #9,478, within the top 43% of the ranked field.
Settings and rules
What are the settings and rules for claude-test?
Nothing about gather rate is given in the name of claude-test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on claude-test?
A procedural map, generated by the game, is what claude-test runs.
How to join
How can you get onto claude-test?
To connect, start Rust and enter client.connect 146.59.45.106:28215 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.