Server profile
4Netplayers Rust Server
Offline, with 0 of 10 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 25d ago.
Offline 146.0.45.91:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:24 UTC25d ago | 4 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at 4Netplayers Rust Server?
The average busiest point of its recent wipes was 4 players. 20 hours into the latest wipe, the crowd on the server reached its peak.
When does 4Netplayers Rust Server wipe, and how often?
Too few wipes are on record for 4Netplayers Rust Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 25 days 11 hours ago.
Server
On what version does 4Netplayers Rust Server currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for 4Netplayers Rust Server. The same protocol is required to join, and Steam takes care of updating it.
How reliable is 4Netplayers Rust Server, and is it up at the moment?
The last sighting of 4Netplayers Rust Server was 2 days 5 hours ago, and it is offline at present. It spent 119 of the last 7 full days' 168 hours up, 71% of the time. The first record Rust Insights has of it is 2 October 2026.
In which location does 4Netplayers Rust Server sit?
A region is not published by 4Netplayers Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 146.0.45.91:28015.
Lists and tags
How should you read the tags listed for 4Netplayers Rust Server?
These tags come from 4Netplayers Rust Server and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature 4Netplayers Rust Server?
The Rust Insights lists that carry 4Netplayers Rust Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of 4Netplayers Rust Server look like?
4Netplayers Rust Server is offline at the moment; the last sighting was 2 days 5 hours ago. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does 4Netplayers Rust Server place?
The player-hours ranking for the last seven days puts 4Netplayers Rust Server at #15,425, among the top 69% of all ranked servers.
Map and rules
How is 4Netplayers Rust Server configured, and what rules apply?
Nothing about gather rate is given in the name of 4Netplayers Rust Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on 4Netplayers Rust Server?
Size 2,500 and seed 1234567890 define the procedural map on 4Netplayers Rust Server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
Connecting
What is the way to join 4Netplayers Rust Server?
Type client.connect 146.0.45.91:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.