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Rust Insights

Server profile

TEST SERVER DO NOT JOIN XXXXXX

Offline, with 1 of 3 players on; ranked #13,080 of every public Rust server, the top 59%. It last wiped 8d ago.

Filed under monthly wipes moddedcarbonpve
Launch Rust and join
1/ 3 players now 33% full
07-day averagepeak –
#13,080ranktop 59%
8d agolast wipemonthly schedule
7d 13hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Sep1 Oct7 Oct14 Oct20 Oct27 Oct

Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

4.3 days usual gap between real wipes
40% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctThu 15 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 10:26 UTC8d ago 1 – running 0
Thu 15 Oct, 18:02 UTC13d ago 0 – 4.7 days 0
Sat 10 Oct, 20:00 UTC18d ago 0 – 4.9 days 0
Wed 7 Oct, 18:50 UTC21d ago 1 – 3 days 1
Sun 4 Oct, 20:00 UTC24d ago 1 – 3 days 1
Wed 30 Sep, 13:35 UTC28d ago 1 – 4.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 14 on average9/200
  2. CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average0/50
  3. BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average3/200
  4. CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average0/30
  5. BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLYgroups of 10+ · monthly · 2 on average0/100
  6. Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 2 on average0/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at TEST SERVER DO NOT JOIN XXXXXX?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does TEST SERVER DO NOT JOIN XXXXXX wipe, and on which day?

The only wipe on TEST SERVER DO NOT JOIN XXXXXX is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 8 days 18 hours ago. Its tags state a monthly wipe schedule.

Server details

Which Rust version is TEST SERVER DO NOT JOIN XXXXXX on?

Rust network protocol 2634 and build 167781 on Windows is what TEST SERVER DO NOT JOIN XXXXXX runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for TEST SERVER DO NOT JOIN XXXXXX, and is it online?

The last sighting of TEST SERVER DO NOT JOIN XXXXXX was 8 days 13 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 24 September 2026 is when Rust Insights first saw it.

Where does TEST SERVER DO NOT JOIN XXXXXX run from?

There is no region published for TEST SERVER DO NOT JOIN XXXXXX. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 145.40.128.210:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on TEST SERVER DO NOT JOIN XXXXXX?

When the game's server browser reads TEST SERVER DO NOT JOIN XXXXXX, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): It holds 3 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): Roleplay is the focus here; ^k (Build server): Design and practise your bases here; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature TEST SERVER DO NOT JOIN XXXXXX?

TEST SERVER DO NOT JOIN XXXXXX appears among the following Rust Insights lists: Modded Rust servers, explained, Rust build and creative servers, Rust PvE servers, live and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

What does the population of TEST SERVER DO NOT JOIN XXXXXX look like?

TEST SERVER DO NOT JOIN XXXXXX was last seen 8 days 13 hours ago and is offline right now.

How does TEST SERVER DO NOT JOIN XXXXXX compare with other Rust servers in the ranking?

Player hours over seven days put TEST SERVER DO NOT JOIN XXXXXX at #13,080, within the top 59% of the ranked field.

Map and rules

What are the settings and rules for TEST SERVER DO NOT JOIN XXXXXX?

No gather rate appears in the name of TEST SERVER DO NOT JOIN XXXXXX. Groups can reach 8 players, which is the default in the game. build & creative is the game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

Join

How do you connect to TEST SERVER DO NOT JOIN XXXXXX?

Type client.connect 145.40.128.210:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,^z,^y,^m,^r,^k,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp3
Max players It holds 3 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^r
Roleplay Roleplay is the focus here.
^k
Build server Design and practise your bases here.
^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.