Source: every five minutes, from the Steam server list.
No hourly history yet.
Note: hourly average and peak, UTC.
AveragePeakWipe
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
RankRank in region
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
1 daysusual gapbetween real wipes
88%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Sun 18 OctSun 18 OctSat 17 Oct
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 18:07 UTC10d ago
2
–
running
0
Sun 18 Oct, 08:10 UTC10d ago
2
–
0.4 days
0
Sat 17 Oct, 08:11 UTC11d ago
2
–
1 days
0
Fri 16 Oct, 08:11 UTC12d ago
0
–
1 days
0
Thu 15 Oct, 08:11 UTC13d ago
0
–
1 days
0
Wed 14 Oct, 08:11 UTC14d ago
0
–
1 days
0
Tue 13 Oct, 08:11 UTC15d ago
0
–
1 days
0
Mon 12 Oct, 08:11 UTC16d ago
0
–
1 days
0
Sun 11 Oct, 08:11 UTC17d ago
0
–
1 days
0
Sat 10 Oct, 08:11 UTC18d ago
0
–
1 days
0
Fri 9 Oct, 08:11 UTC19d ago
0
–
1 days
0
Thu 8 Oct, 08:11 UTC20d ago
0
–
1 days
0
Wed 7 Oct, 08:10 UTC21d ago
0
–
1 days
0
Tue 6 Oct, 08:11 UTC22d ago
0
–
1 days
0
Mon 5 Oct, 08:11 UTC23d ago
0
–
1 days
0
Sun 4 Oct, 08:11 UTC24d ago
0
–
1 days
0
Sat 3 Oct, 08:11 UTC25d ago
0
–
1 days
0
Fri 2 Oct, 08:11 UTC26d ago
0
–
1 days
0
Thu 1 Oct, 17:57 UTCFW27d ago
0
–
0.6 days
0
Thu 1 Oct, 08:11 UTC27d ago
0
–
0.4 days
0
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
What should you expect on wipe day at [DEV] Fireabend?
The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 1 hours after it started.
How often does [DEV] Fireabend wipe, and on which day?
There is no next wipe to predict: [DEV] Fireabend wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 10 days 7 hours ago.
Server
Which Rust version is [DEV] Fireabend on?
Running on Linux, [DEV] Fireabend is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [DEV] Fireabend, and is it online?
Offline at the moment, [DEV] Fireabend was last seen 6 days 9 hours ago. It spent 18 of the last 7 full days' 168 hours up, 11% of the time. Rust Insights first logged this server on 23 September 2026.
Where does [DEV] Fireabend run from?
There is no region published for [DEV] Fireabend. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 145.239.232.105:27016 is where it answers.
Server tags
How should you read the tags listed for [DEV] Fireabend?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what [DEV] Fireabend publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature [DEV] Fireabend?
The Rust Insights lists that carry [DEV] Fireabend are Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of [DEV] Fireabend look like?
[DEV] Fireabend was last seen 6 days 9 hours ago and is offline right now. Across the past week the mean was 0 players.
Where does [DEV] Fireabend sit in the rankings?
Player hours over seven days put [DEV] Fireabend at #15,358, within the top 69% of the ranked field.
Map and rules
What are the settings and rules for [DEV] Fireabend?
The name of [DEV] Fireabend does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.
Which map is live on [DEV] Fireabend?
[DEV] Fireabend runs a procedural map of size 3,600 with seed 2123612209, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
Connecting
What is the way to join [DEV] Fireabend?
Open the console with F1 in Rust and enter client.connect 145.239.232.105:27016. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
The small print
Server tags
What each one means.
Published asmp0,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeVanilla survival is the mode.
mp0
Max playersIt holds 0 slots.
ts8
Group limitThe game default applies: teams cap at 8.
v2634
ProtocolTo join you need the same version; protocol 2634.
cs167781
BuildIt runs game build 167781.
ptrak
NetworkingRust's standard network layer, RakNet, carries it.
$r?
Region codeNo region code is set.
Difficulty
^v
VanillaFacepunch's game as shipped: rates, kits and rules are unchanged.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedModded is its listing, because plugins or settings change how the game plays.
Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.