Server profile
RUSTVILLE
Online, with 0 of 30 players on; ranked #15,269 of every public Rust server, the top 68%. It last wiped 80d ago.
Online 144.48.106.186:28025 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo221/2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo281/2000
- Chrayntopia ♡ ︎PvE | RP | PvP65/200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能26/200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl57/300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1052/100
The short version
Quick answers
From the figures on this page.
Wipe days
When does RUSTVILLE wipe, and how often?
Its rhythm cannot be read yet: RUSTVILLE has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 80 days 22 hours have passed since its current world was created.
Server details
What does performance look like on RUSTVILLE?
Server fps averaged 84 over 48 hours; the lowest reading was 39. The world held a peak of 68,758 entities, counting buildings, deployables and all the rest. It drew as much as 4,825 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on RUSTVILLE?
The Rust build is network protocol 2632 and build 161125, running on Windows, for RUSTVILLE. Joining needs your game on the same protocol, which Steam updates for you.
Has RUSTVILLE stayed online, and is it up now?
RUSTVILLE is currently reachable and online. Going by the uptime figure it gives, its last restart was around 12 days 15 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does RUSTVILLE run from?
A region is not published by RUSTVILLE. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 144.48.106.186:28025 is where it answers.
Tags
How should you read the tags listed for RUSTVILLE?
The tags gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): The slot count is 30; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2632 (Protocol): Your game must run the same version to join: the protocol is 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what RUSTVILLE publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does RUSTVILLE appear?
RUSTVILLE appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What does the population of RUSTVILLE look like?
RUSTVILLE shows 0 players at the moment, against 30 slots. A seven-day average of 0 players puts the last week in context.
Where does RUSTVILLE sit in the rankings?
The player-hours ranking for the last seven days puts RUSTVILLE at #15,269, among the top 68% of all ranked servers.
Rules and settings
How is RUSTVILLE configured, and what rules apply?
Nothing about gather rate is given in the name of RUSTVILLE. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on RUSTVILLE?
Size 3,500 and seed 3565643471 define the procedural map on RUSTVILLE, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto RUSTVILLE?
To connect, start Rust and enter client.connect 144.48.106.186:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.