Server profile · ger
Test
Offline, with 0 of 1 players on; ranked #15,405 of every public Rust server, the top 69%. It last wiped 58d ago.
Offline 144.31.5.188:28015 checked 17h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 30 Aug, 05:57 UTC58d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Test wipe?
The record of Test's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 58 days 17 hours have passed since its current world was created.
Server details
What Rust version is live on Test?
Running on Windows, Test is on Rust network protocol 2556 and build 104046. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Test, and is it up at the moment?
The last sighting of Test was 17 hours ago, and it is offline at present. It spent 1 of the last 7 full days' 168 hours up, 1% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Test?
Test does not publish a region, though the region code it carries is ger. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 144.31.5.188:28015 is where it answers.
Tags
Which meanings sit behind the tags on Test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; v2556 (Protocol): Your game must run the same version to join: the protocol is 2556; cs104046 (Build): The game build is 104046; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rger (Region code): The region code reads ger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test?
These Rust Insights lists include Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population history
How many players are on Test right now, and how does that number move?
The last time Test was seen online was 17 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Test place?
Player hours over seven days put Test at #15,405, within the top 69% of the ranked field.
Settings and rules
What settings and rules apply on Test?
Nothing about gather rate is given in the name of Test. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Test?
A procedural map, generated by the game, is what Test runs.
Connecting
How can you get onto Test?
Type client.connect 144.31.5.188:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.