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Rust Insights

Server profile

Waiting for RCON to come up...

Offline, with 0 of 40 players on; ranked #16,066 of every public Rust server, the top 71%. It last wiped 32d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#16,066ranktop 71%
32d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average229/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average184/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average21/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 84 on average198/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average82/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

How often does Waiting for RCON to come up... wipe, and on which day?

Too few wipes are on record for Waiting for RCON to come up... to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 32 days 20 hours ago.

Server details

What Rust version is live on Waiting for RCON to come up...?

Running on Linux, Waiting for RCON to come up... is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Waiting for RCON to come up..., and is it online?

Offline at the moment, Waiting for RCON to come up... was last seen 32 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 24 September 2026 is when Rust Insights first saw it.

In which location does Waiting for RCON to come up... sit?

There is no region published for Waiting for RCON to come up.... The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 144.31.232.228:28015.

Server tags

What is meant by each tag on Waiting for RCON to come up...?

These tags come from Waiting for RCON to come up... and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Waiting for RCON to come up...?

These Rust Insights lists include Waiting for RCON to come up...: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How many players are on Waiting for RCON to come up... right now, and how does that number move?

Waiting for RCON to come up... is offline at the moment; the last sighting was 32 days 18 hours ago.

In the ranking of Rust servers, where does Waiting for RCON to come up... place?

The player-hours ranking for the last seven days puts Waiting for RCON to come up... at #16,066, among the top 71% of all ranked servers.

Settings and rules

What settings and rules apply on Waiting for RCON to come up...?

The name of Waiting for RCON to come up... does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.

Which map is live on Waiting for RCON to come up...?

The game generates the map on Waiting for RCON to come up..., which is procedural.

How to join

How do you connect to Waiting for RCON to come up...?

To connect, start Rust and enter client.connect 144.31.232.228:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.