Server profile
TEST
Offline, with 0 of 10 players on; ranked #15,467 of every public Rust server. It last wiped 38d ago.
Offline 144.31.2.177:28015 checked 38d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does TEST wipe, and on which day?
Its rhythm cannot be read yet: TEST has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 38 days 14 hours have passed since its current world was created.
About the server
What Rust version is live on TEST?
Rust network protocol 2632 and build 160556 on Windows is what TEST runs. The same protocol is required to join, and Steam takes care of updating it.
Has TEST stayed online, and is it up now?
Offline at the moment, TEST was last seen 38 days 14 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 20 September 2026.
Where does TEST run from?
A region is not published by TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 144.31.2.177:28015.
Server tags
What is meant by each tag on TEST?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2632 (Protocol): Your game must run the same version to join: the protocol is 2632; cs160556 (Build): It runs game build 160556; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what TEST publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TEST appear?
TEST appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TEST right now, and how does that number move?
TEST is offline at the moment; the last sighting was 38 days 14 hours ago.
Where does TEST sit in the rankings?
The player-hours ranking for the last seven days puts TEST at #15,467, among the top – of all ranked servers.
Rules and settings
How is TEST configured, and what rules apply?
Nothing about gather rate is given in the name of TEST. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on TEST?
A procedural map, generated by the game, is what TEST runs.
Connecting
How do you connect to TEST?
Open the console with F1 in Rust and enter client.connect 144.31.2.177:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.