Server profile
test111
Offline, with 0 of 1 players on; ranked #15,938 of every public Rust server, the top 69%. It last wiped 28d ago.
Offline 144.202.112.145:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 01:47 UTC28d ago | 0 | – | running | 0 |
| Tue 29 Sep, 22:34 UTC29d ago | 1 | – | 1.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at test111?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
When does test111 wipe, and how often?
The record of test111's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 28 days 15 hours ago.
Server
On what version does test111 currently run?
The Rust build is network protocol 2633 and build 165217, running on Linux, for test111. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is test111, and is it up at the moment?
test111 is offline at the moment; the last time it was seen was 27 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 28 September 2026.
Where does test111 run from?
No region is published by test111. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 144.202.112.145:28015.
Tags
What is meant by each tag on test111?
When the game's server browser reads test111, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does test111 turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry test111 are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on test111 right now?
test111 was last seen 27 days 15 hours ago and is offline right now.
How does test111 compare with other Rust servers in the ranking?
On player hours for the last seven days, test111 sits at #15,938, inside the top 69% of ranked servers.
Rules and settings
How is test111 configured, and what rules apply?
The name of test111 does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on test111?
A procedural map, generated by the game, is what test111 runs.
How to join
How can you get onto test111?
To connect, start Rust and enter client.connect 144.202.112.145:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.