Server profile
Testing
Offline, with 0 of 10 players on. It last wiped 53d ago.
Offline 144.130.111.115:28015 checked 45d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Testing wipe, and how often?
The record of Testing's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 53 days 14 hours have passed since its current world was created.
Server
On what version does Testing currently run?
Running on Windows, Testing is on Rust network protocol 2633 and build 163207. You can only join if your game is on the same protocol; Steam handles that update.
Has Testing stayed online, and is it up now?
Offline at the moment, Testing was last seen 45 days 19 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Testing?
A region is not published by Testing. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 144.130.111.115:28015.
Lists and tags
How should you read the tags listed for Testing?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): Build 163207 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Testing publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Testing turn up among the Rust Insights lists and filters?
Testing appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Testing right now, and how does that number move?
Testing was last seen 45 days 19 hours ago and is offline right now.
Settings and rules
What settings and rules apply on Testing?
No gather rate appears in the name of Testing. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Testing?
A procedural map, generated by the game, is what Testing runs.
Connecting
How do you connect to Testing?
Open the console with F1 in Rust and enter client.connect 144.130.111.115:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.