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Rust Insights

Server profile

Rusty Nails | Weekly Vanilla

Online, with 0 of 250 players on; ranked #7,020 of every public Rust server, the top 32%. It last wiped 6d ago.

Filed under weekly wipes vanillacarbon
Launch Rust and join
0/ 250 players now 0% full
07-day averagepeak 2
#7,020ranktop 32%
6d agolast wipeweekly schedule
8hnext wipeThu 29 Oct, 17:53 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5210:0019:0004:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608010:0019:0004:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 32% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 29 October, 17:53 UTC, in 8h. Every Thursday at 17:53 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
25% crowd held else halves by day 1

Coming wipes

  1. 8hThu 29 Oct, 17:53 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 8hThu 12 Nov, 17:53 UTC
  4. 21d 8hThu 19 Nov, 17:53 UTC
  5. 28d 8hThu 26 Nov, 17:53 UTC
  6. 35d 9hThu 3 Dec, 19:00 UTCFW
  7. 42d 8hThu 10 Dec, 17:53 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:53 UTC6d ago 0 – running 0
Thu 15 Oct, 17:54 UTC13d ago 1 halved by day 1 7 days 0
Thu 8 Oct, 17:54 UTC20d ago 2 halved by day 6 7 days 0
Thu 1 Oct, 17:55 UTC FW27d ago 1 halved by day 1 7 days 0
Thu 24 Sep, 17:53 UTC34d ago 2 held half 7 days 0
Thu 17 Sep, 17:54 UTC41d ago 0 – 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average355/375
  2. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average33/250
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average34/250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average55/100
  5. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average19/250
  6. Rustafied.com - EU MainEU · groups of 16+ · weekly · 235 on average43/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Rusty Nails | Weekly Vanilla?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 25% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

When does Rusty Nails | Weekly Vanilla wipe, and how often?

The wipe rhythm on Rusty Nails | Weekly Vanilla is every Thursday at 17:53 UTC. A wipe is expected on Thursday 29 October at 17:53 UTC. The world you are playing on now was made 6 days 15 hours ago. The tags list wipes as weekly.

Server

How well does Rusty Nails | Weekly Vanilla perform?

Server fps averaged 59 over 48 hours; the lowest reading was 52. Buildings, deployables and the rest took the entity count as high as 112,913. The highest memory figure was 3,639 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Rusty Nails | Weekly Vanilla currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Rusty Nails | Weekly Vanilla. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Rusty Nails | Weekly Vanilla, and is it up at the moment?

At the time of this check Rusty Nails | Weekly Vanilla is online. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Rusty Nails | Weekly Vanilla?

There is no region published for Rusty Nails | Weekly Vanilla. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 143.223.117.115:28015.

Tags

What is meant by each tag on Rusty Nails | Weekly Vanilla?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp250 (Max players): 250 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^y (Carbon): The plugin framework here is Carbon are what Rusty Nails | Weekly Vanilla publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Rusty Nails | Weekly Vanilla?

These Rust Insights lists include Rusty Nails | Weekly Vanilla: Best Rust community servers and Vanilla Rust servers. You will find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player counts

What does the population of Rusty Nails | Weekly Vanilla look like?

At the time of this refresh, Rusty Nails | Weekly Vanilla holds 0 players on 250 slots. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 2 players.

How does Rusty Nails | Weekly Vanilla compare with other Rust servers in the ranking?

On player hours for the last seven days, Rusty Nails | Weekly Vanilla sits at #7,020, inside the top 32% of ranked servers.

Settings and rules

How is Rusty Nails | Weekly Vanilla configured, and what rules apply?

No gather rate appears in the name of Rusty Nails | Weekly Vanilla. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. It runs plugins, Carbon of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.

Which map is live on Rusty Nails | Weekly Vanilla?

The game generates the map on Rusty Nails | Weekly Vanilla: procedural, size 4,500, seed 643109240. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto Rusty Nails | Weekly Vanilla?

To connect, start Rust and enter client.connect 143.223.117.115:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^y,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp250
Max players 250 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly The cycle repeats each week.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.