Server profile
RUST: NOT FRIENDLY - Local Development
Offline, with 0 of 4 players on; ranked #16,685 of every public Rust server, the top 70%. It last wiped 28d ago.
Offline 143.105.151.63:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo264/2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo97/2000
- Chrayntopia ♡ ︎PvE | RP | PvP129/200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能37/200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl47/300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.106/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does RUST: NOT FRIENDLY - Local Development wipe, and how often?
Too few wipes are on record for RUST: NOT FRIENDLY - Local Development to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 28 days 3 hours ago.
Server details
On what version does RUST: NOT FRIENDLY - Local Development currently run?
Rust network protocol 2633 and build 165217 on Windows is what RUST: NOT FRIENDLY - Local Development runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RUST: NOT FRIENDLY - Local Development, and is it up at the moment?
Offline at the moment, RUST: NOT FRIENDLY - Local Development was last seen 28 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 1 October 2026.
What location is listed for RUST: NOT FRIENDLY - Local Development?
There is no region published for RUST: NOT FRIENDLY - Local Development. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 143.105.151.63:28015 is where it answers.
Lists and tags
What is meant by each tag on RUST: NOT FRIENDLY - Local Development?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what RUST: NOT FRIENDLY - Local Development publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RUST: NOT FRIENDLY - Local Development turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry RUST: NOT FRIENDLY - Local Development are Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on RUST: NOT FRIENDLY - Local Development right now?
RUST: NOT FRIENDLY - Local Development is offline at the moment; the last sighting was 28 days 1 hours ago.
In the ranking of Rust servers, where does RUST: NOT FRIENDLY - Local Development place?
The player-hours ranking for the last seven days puts RUST: NOT FRIENDLY - Local Development at #16,685, among the top 70% of all ranked servers.
Settings and rules
What are the settings and rules for RUST: NOT FRIENDLY - Local Development?
The name of RUST: NOT FRIENDLY - Local Development does not state a gather rate. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on RUST: NOT FRIENDLY - Local Development?
A procedural map, generated by the game, is what RUST: NOT FRIENDLY - Local Development runs.
Connecting
What is the way to join RUST: NOT FRIENDLY - Local Development?
Type client.connect 143.105.151.63:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.