Server profile
HordeMind Dev
Offline, with 0 of 8 players on; ranked #15,600 of every public Rust server, the top 71%. It last wiped 36d ago.
Offline 142.183.237.91:28015 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does HordeMind Dev wipe, and on which day?
Its rhythm cannot be read yet: HordeMind Dev has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 36 days 8 hours have passed since its current world was created.
Server details
On what version does HordeMind Dev currently run?
Running on Windows, HordeMind Dev is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
Has HordeMind Dev stayed online, and is it up now?
Offline at the moment, HordeMind Dev was last seen 34 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 22 September 2026.
What location is listed for HordeMind Dev?
A region is not published by HordeMind Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 142.183.237.91:28015 is where it answers.
Tags
Which meanings sit behind the tags on HordeMind Dev?
These tags come from HordeMind Dev and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): It holds 8 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does HordeMind Dev turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry HordeMind Dev are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on HordeMind Dev right now?
HordeMind Dev is offline at the moment; the last sighting was 34 days 22 hours ago.
Where does HordeMind Dev sit in the rankings?
On player hours for the last seven days, HordeMind Dev sits at #15,600, inside the top 71% of ranked servers.
Settings and rules
What are the settings and rules for HordeMind Dev?
Nothing about gather rate is given in the name of HordeMind Dev. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on HordeMind Dev?
The game generates the map on HordeMind Dev, which is procedural.
Join
What is the way to join HordeMind Dev?
To connect, start Rust and enter client.connect 142.183.237.91:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.